|
Post by achinca on Feb 16, 2011 23:24:51 GMT 1
Initiative: Ryxikor, Savenleye, Sirali, Dra'gen, enemies, (Action stopped here) Kerraur, Padre
Kerraur unleashes his destructive magic and hit S3. The soldier is badly burned. After that Kerraur lands (Not sure where P8 is. IS Kerraur going back in the tunnel?).
Padre swings his mace but fails again to hit the soldier.
Kerraur left an arrow fly but the missile get lost in the web.
Savenleye keeps playing the lyre, providing help (do not forget the +1). She can brush off the nausea and keep the concentration for this round (I will need a new fortitude and concentration roll).
Sirali shoots the sentry and her arrow ends up in the eye of the cultist, killing him on the spot.
Dra’gen runs back toward Padre and crosses the wind wall (which will disappear after Padre action this round).
S1, S2 and S4 unleash their arrow toward Padre and Dra’gen. Only one succeeds in hurting our hero, in this case Padre. S3 moves 5 feet away, pulls out a potion and drink it, healing some of the burn that Kerraur did to him.
The guard cannot free himself. He is still prisoner of the web.
Hangarath, on the other hand free himself. Where is the scaredy chicken? Show your face chicken!
The spider swarm tries to bite Sanleveye but fails to do so (will disappear next round)
Padre: -4HP – currently at 14/36
|
|
|
Post by achinca on Feb 17, 2011 1:31:11 GMT 1
Hopefully this work. PLease note that Kerraur has disappeared in the tunnel and is not represented by the K.
|
|
uvuriel03
Young Dragon
100% Gamer Girl
Posts: 26
|
Post by uvuriel03 on Feb 17, 2011 14:19:43 GMT 1
Savenleye's stomach heaves at the sight of the spider swarm crawling up her legs, but her training holds fast and she tries to stomp at them while she continues strumming her lyre, not missing a beat. Spiders...? Why did it have to be spiders?
Fortitude: 1d20+1 → [19,1] = (20) Concentration: 1d20+4 → [10,4] = (14) With all the nice rolls I'm getting, I'm just waiting for the epic fail role...
|
|
|
Post by Talon on Feb 17, 2011 15:13:22 GMT 1
dropping his hands Dra'gen summons the energy to form two short swords and advances on S2 and swings at the soldier with precision
====
HP: 21/39 AC: 17
Roll(1d20)+8: 11,+8+1 Total:20
Roll(1d20)+8: 8,+8+1 Total:17
DMG: 1d6+3 each
|
|
|
Post by puffthemagicdragon on Feb 17, 2011 15:34:45 GMT 1
Yea a map! Achinca, last round Ryx moved 15' to G17, that was on Feb 12.
Still watching the guard try to free himself, Ryxikor hopes he is paying more attention to freeing himself from the web than to Ryx's whereabouts. The elf quickly grabs another drow poison coated arrow and fires it at the guard. Then moving through the woods, hiding behind trees as he goes.
HP: 29 AC: 20 standard action: range attack with shortbow, fire arrow at G move action: move 15' to E18 and hide
attack: 1d20(12)+7=19, Achinca does guard get cover and is he denied his dex bonus since he is caught in the web, please take these into account on my roll hide: 1d20(19)+9=28
drow poison: injury DC 13, initial damage- unconsciousness, secondary damage- unconsciousness for 2d4 hrs
|
|
|
Post by Ilya on Feb 18, 2011 20:20:39 GMT 1
Kerraur hangs back as instructed, examining his most recently added injuries.
|
|
|
Post by She-Elf on Feb 19, 2011 12:19:32 GMT 1
Having taken down the sentry, Sirali now turns her attentions back to healing. She follows Padre and Dra'gen through the windwall, drawing the healing wand as she does so, coming to the aid of the Cleric again. She grips Padre's shoulder as she heals his wounds.
Move: Draw wand, move to D10 Standard: Heal Padre 1d8+1=2 Sorry Padre
|
|
|
Post by achinca on Feb 28, 2011 22:49:42 GMT 1
Initiative: Ryxikor, Savenleye, Sirali, Dra'gen, enemies, (Action stopped here) Kerraur, Padre
Kerraur stands back in the tunnel with his familiar, knowing that one more hit could be his doom.
Padre moves closer to S3 and swings his mace and finally connects, hurting the cultist.
The whirldwall disappears.
The spider swarm disappears.
Ryxikor moves towards the guard and fires an arrow that goes deep into him.
Savenleye succeeds in staying concentrated and healthy and keeps her playing going. (nice HP reference).
Sirali moves toward Padre and heals him a little (46 charges left).
Dra’gen moves in toward S2 and swings both mental blades. Only one cut the soldier.
S1 unleashes an arrow that hits Dra’gen. S2 takes 5-foot step back, pulls out a potion and drinks it. His wounds heals nearly perfectly. S3 drops his bow and swings at Padre and hit him. S4 fires at Padre but fails to connect. The guard pulls out a potion and drinks it and looks like he was never hit. Hangarath moves around the web and starts whispering evil arcane words. A ray appears in his hands and shoots towards Padre but dissipates before hitting the cleric. “Darn! That was my best spell!
Padre: +2HP-4HP – Currently at 12/36 Dra’gen: -2HP – Currently at 19/39
I will try to post the map later tonight.
|
|
|
Post by achinca on Mar 1, 2011 12:56:29 GMT 1
Here is the map:
|
|
|
Post by puffthemagicdragon on Mar 1, 2011 15:34:28 GMT 1
If the guard saves Ryx pulls another poison coated arrow from his quiver noting that he is quickly running out of them. He nocks the arrow, taking aim at the guard again, and lets the arrow fly. Once he lets loose the arrow Ryxikor starts moving again trying to get out of the forest, back the way he came.
If the guard doesn't save Ryxikor smiles at his handywork as the guard falls to the ground, succumbed to the drows sleeping poison. Knowing the guard is taken care of for a while, Ryx moves closer to the wizard.
HP: 29 AC: 20
if guard saves standard action: ranged attack at guard move action: move 15' to G17 attack: 1d20(16)+7=23 and whatever modifiers, dont forget poison
if he doesnt save move action: double move, 30' to B15
|
|
uvuriel03
Young Dragon
100% Gamer Girl
Posts: 26
|
Post by uvuriel03 on Mar 2, 2011 14:24:27 GMT 1
Savenleye starts moving towards where Dra'gen is standing. She pauses playing her Lyre to moves extremely defensively.
Bardic music will still be in effect for the next 5 rounds. Moving towards square D7, pulling a dagger from her haversack as she moves. +4 to her AC from total defense.
|
|
|
Post by Talon on Mar 2, 2011 15:25:40 GMT 1
With a swear Dra'gen takes another swing at S2
===========
HP: 19/39 AC: 17
Roll(1d20)+8: 7,+8+1 Total:16
Roll(1d20)+8: 13,+8+1 Total:22
|
|
|
Post by achinca on Mar 3, 2011 18:16:23 GMT 1
Initiative: Ryxikor, Savenleye, Sirali, Dra'gen, enemies, (Action stopped here) Kerraur, Padre
Kerraur and his elemental familiar are resting in the tunnel, waiting for precious healing to come.
Padre swings his mace again and finally hits S3 on the head, crushing the skull of the cultist, killing him immediately. His lifeless body falls silently on the ground.
(Guard made his save so last round action stays)
Ryxikor fires an arrow. It penetrates the guard armor and this time, his immune system cannot defeat the drow poison effect. The guard falls on the ground asleep. Ryxikor moves around the web (in G17).
Savenleye, feeling the tide as turned, stops playing her lyre, pulls out her dagger and moves towards Dra’gen (in D7).
Sirali sees the bloodied cleric and uses the wand to heal him a little.
Dra’gen takes another swing at S2 but connect with only one of his psionic sword.
S1 and S2 drops their bow and attack Dra’gen. Only one succeeds in his attempt. S4 fires an arrow at Padre but the arrow flies high and away. Hangarath looks around in anger and yells ‘Time to end the charade” He pulls out his wand and fire energy darts at Padre. The cleric is badly burned
Padre: +7 HP -12HP – Currently at 7/36 Dra’gen: -5hp – Currently at 14/39
|
|
|
Post by Ilya on Mar 3, 2011 18:35:15 GMT 1
Tired of waiting, Kerraur moves back into the fray, using the web to remain hidden from the one really dangerous enemy, Hangarath. Once he has a clear line of sight of the enemy, he produces three spheres of magical energy and hurls them towards the guards, all three aimed towards finishing the one Dra'gen already injured.
Move to 9J. Standard: Magic Missile for 3d4+3 at S2.
HP 6/24 AC 11
Lvl 0: 6 Lvl 1: 3/7 Lvl 2: 3/5
|
|
|
Post by She-Elf on Mar 3, 2011 19:49:16 GMT 1
Seeing that Padre's state of health is quite dire, Sirali decides to use the second (and last) of her more powerful healing spells, hoping that this will also give her a chance to get in on some of the action instead of just buffing the meatshields.
Use Cure Moderate Wounds on Padre 2d8(2,7)+5=14
|
|