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Post by Talon on Mar 3, 2011 21:09:43 GMT 1
Dra'gen goes on the total defensive hoping to keep himself alive long enough for someone to finish off the injured Soldier which will allow him to drop back into ranged attack position without completely leaving himself vulnerable.
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AC: 17+4 - 21 HP: 14/39
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Post by achinca on Mar 4, 2011 12:52:42 GMT 1
Map:
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Post by puffthemagicdragon on Mar 4, 2011 15:05:14 GMT 1
Ryxikor smiles as he finally sees the guard succumb to the drow poison. The elf then quickly scans the battlefield, noticing Kerraur is no-where to be seen. Ryx takes note of how the evil wizard keeps trying to battle Kerraur but the flying sorceror doesn't want anything to do with him. Thoughts fo Odlin pop into the rogue's mind as he wonders what steps to take next, if Hangarath kills Kerraur, Ryx might need to try and join the other group just to get out of this place. He shoulders his short bow and draws his dagger as he moves through the trees, comfortable in the protection the offer and the concealment the web offers. When he gets closer to the guard he decides to finish the sleeping guard later so he doesn't get caught up in the web.
HP: 29 AC: 20
move action: 30' to C17
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Post by achinca on Mar 7, 2011 23:02:30 GMT 1
Initiative: Ryxikor, Savenleye, Sirali, Dra'gen, enemies, (Action stopped here) Kerraur, Padre
Kerraur is tired of waiting for Hangarath and rejoin the fray of the battle. He unleashes a set of energy darts that kills his intended victim.
Padre, takes a breathers and touch his face, dropping Darkness. His wounds heal.
Ryxikor moves forward, thinking about his next victim.
Savenleye takes her swing, a stone and fire at Hangarath. She hit the wizard right on the head and he screams in pain.
Sirali touches Padre and he is now nearly healed. Sirali can contemplate attacking the cultist now.
Dra’gen goes on the total defensive, knowing his health is precarious.
S1 and S4 moves forward, engaging Dra’gen and Padre. However, both cultists fail to make contact with their target. Hangarath pulls out a vial and drinks it and all of his wounds disappears. Now I feel better
Padre: +14 +14 – Currently at 35/36
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Post by achinca on Mar 7, 2011 23:03:02 GMT 1
Will post a map tonight. (hopefully)
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Post by puffthemagicdragon on Mar 8, 2011 14:41:00 GMT 1
Staying silent, the elven warrior rogue moves slowly through the trees, carefully drawing his rapier. Ryx doesn't do anything else as he watches his next victim, slowly trying to sneak up behind him. In between the trees Ryx watches as the evil mage drinks from a vial. Soon the elf will have his back.
HP: 29 AC: 20
move action: 15' to A15 moving silently so he's moving at half speed (1/4 speed in the woods) hide: 1d20(14)+9=23 move silent: 1d20(14)+9=23, hmm another 14
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Post by Talon on Mar 8, 2011 15:05:02 GMT 1
Seeing the Soldier move forward, Dra'gen takes the opportunity to move to C4 while keeping his eyes locked on the soldier before him. Once he notes out of the corner of his eye Savenleye moving into position he strikes to make the Soldier focus on evading the blows and concealing Savenleye's movements.
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AC: 17 HP: 14/39
Roll(1d20)+8: 8,+8 Total:16
Roll(1d20)+8: 14,+8 Total:22
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uvuriel03
Young Dragon
100% Gamer Girl
Posts: 26
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Post by uvuriel03 on Mar 8, 2011 15:47:18 GMT 1
"Dra'gen," Savenleye calls out, "Move!" She lets her sling fall to the ground as she points to where she wants Dra'gen to move (to flank S1), and she moves in to flank the soldier with her quarterstaff.
To hit: 1d20+4; [8,4] = (12) To hit, if Dra'gen is flanking: 1d20+4+2; [8,4,2] = (14) Damage, if hit is successful: 1d6+1; [3,1] = (4) Damage, if Dra'gen is flanking (sneak attack): 1d6+1; [3,1] = (4) + 2d6 → [5,5] = (10) for 14 total damage
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Post by achinca on Mar 8, 2011 16:13:32 GMT 1
Sorry I emailed myself an old map to post. Here are the coordinates: Kerruar: J9, Ryxikor C17, Padre C10, Sirali D9, Savenlete D7 Dra'gen D5.
Ennemies: S1 D4, S4 B9, Hangarath A12, Guard (Asleep) D16
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Post by She-Elf on Mar 8, 2011 23:14:28 GMT 1
Seizing the break in healing, Sirali grabs the opportunity for an attack against Hangarath. Skirting behind Padre and around the web, uttering Arcane incantations as she does so, two balls of flame appear at the Druid's palms. As she reaches her destination she hurls one of the flaming spheres at the cultist. Another appears in its place.
Move to C11 Cast Produce Flame Hurl Fireball at Hangarath Ranged Touch Attack 1d20(7)+5=12 Damage 1d6(6)+5=11
1 min/level=5 mins, reduced by 1 min per every fireball hurled 1d6+5 damage
4 mins remain
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Post by achinca on Mar 9, 2011 22:27:00 GMT 1
Initiative: Ryxikor, Savenleye, Sirali, Dra'gen, enemies, (Action stopped here) Kerraur, Padre
Knowing that he is a hit away from death, Kerraur moves forward, using the web as a protection from the nasties of Hangarath’s wand (K in G10).
Padre moves toward Hangarath, knowing that the wizard needs to be taken down before he kills the party. This creates an AoO for S4 but he fails to connect. (P in B12). The cleric connects with the wizard, hurting him but not finishing him.
Ryxikor continues to move forward silently and hidden (R in A15).
Savenleye shows her strategic cunning putting herself in a position where she and Dra’gen can flank S1. She attacks him with the quarterstaff but the cultist armor deflects the hit.
Sirali moves (in D11 as C11 would generate a AoO) and unleashes a ball of fire on the wizard but the ball gets lost in the forest.
Dra’gen moves strategically, following Savenleye orders and thanks to the flanking and the barding music, hit the soldier with both blades, cutting him deep.
S1 moves back 5 feet and tries to pull out a vial from his belt. However, this creates a AoO from Dra’gen who finishes the cultist. S4 moves toward Padre, cornering him and swings at Padre but fails to connect. The guard is still sleeping. Hangarath touches Padre “Feel the chill of death. The cleric is hurt and feels weak.
Padre: -3HP – Currently at 32/36; -1 STR – at 11/12
OOC: Padre could definitively use help as he is taking on alone the last two remaining awake enemies.
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Post by achinca on Mar 10, 2011 2:43:27 GMT 1
Here is the map
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Post by puffthemagicdragon on Mar 10, 2011 3:07:44 GMT 1
Seeing Padre fight as hard as any cleric he's seen before, Ryx moves closer to the mage. The sneaky elf moves slow and cautious, when he gets close enough he shoves the drow's dagger deep into the mage's back.
HP: 29 AC: 20
move action: 10' to A13 standard action: attack with dagger attack: 1d20(16)+8=24 move silent: 1d20(11)+9=20
damage: dagger 1d4+1, sneak attack 3d6 (2d6 rogue 1d6 dagger)
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Post by Talon on Mar 10, 2011 14:53:31 GMT 1
Seeing the cultist fall, Dra'gen takes a moment to catch his breath then spins around to see who is still left. Noting that Padre is kinda of on his own, Dra motions towards him to Savenleye and rushes over to B10 flanking the soldier
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Post by Ilya on Mar 11, 2011 1:53:21 GMT 1
Kerraur, careful as ever, remains at a distance.
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