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Post by Talon on Jun 24, 2011 18:15:36 GMT 1
Seeing that the spellcasters are unarmed but knowing their deadly potential, Dra'gen takes a hefty swing at the spell caster at the top of the stairs in retribution for all the fire damage done to him
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AC: 19 HP: 12/39
Roll(1d20)+8: 14,+8 Total:22
[1d10+3]+2
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Post by codeslinger on Jun 25, 2011 2:14:55 GMT 1
Valandir backs off to catch his breath after the painful damage he just endured
AC: 18
HP: 11 / 36
Move: Move to I-28
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Post by achinca on Jun 27, 2011 16:30:00 GMT 1
Initiative: Sirali, Dra'gen, Kerraur, Valandir, Padre, Ryxikor, enemies
Sirali looks at all the bloodied warriors and wonders who to heal. She finally decides to heal the wounded psionic. (39 charges left)
Dra’gen, in a uncharacteristic rage, swings his bastard sword and cut the apprentice wizard in two.
Kerraur, stands there, getting his breath back, evaluating the situation knowing that his melee weapons yielding friends are more than capable of handling the situation.
Valandir moves back, catching his breath after the damages he received.
Padre moves to K31, not wanting t stay grouped with the rest of the team and limit an area spell.
Ryxikor moves forward and pierces the heart with his blades, killing the last apprentice.
The woman steps forward and starts and incantation. Ryxikor tries to hit her to disrupt the spell to profit from the AoO but he fails. She touches him and whispers “ feel my vampiric touch …. The woman smiles as the life strength of the rogue seems to switch to the cultist. She looks more powerful as Ryxikor falls to the ground unconscious.
Dra’gen: +7HP –Currently 19/39 Ryxikor: -28HP – Currently at -6/29
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Post by Talon on Jun 27, 2011 19:52:57 GMT 1
Still in an adrenaline induced rage, Dra,gen takes a swing at the woman who just felled his fellow elf and decides to get the hell away from this abomination
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Attack and fall back to I28
AC: 19 HP: 19/39
Roll(1d20)+8: 16,+8 Total:24
[1d10+3]+2
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Post by achinca on Jun 28, 2011 14:35:49 GMT 1
Map:
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Post by Ilya on Jun 28, 2011 23:10:19 GMT 1
Seeing that magic has entered the fray and is wrecking havoc, Kerraur mutters a few words of his own. A few bright, white-hot flames spring up around his hand. He briefly frowns as the heat is uncomfortable, although not harmful, to his hand, and focuses on the flames. His focus kneads them into a sphere, which he underhandedly lobs in the necromancer's direction.
Standard: cast Lesser Orb of Fire at N. Ranged touch attack: 1d20+1+2=13+3=16 3d8 fire damage.
Lvl 0: 5/6 Lvl 1: 0/7 Lvl 2: 1/5
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Post by codeslinger on Jul 12, 2011 12:47:35 GMT 1
Valandir holds off another attack, concerned it might be his last. --------------------------------------------------------------------------------
AC: 24 = 18 + 6(Full defense + Tumble)
HP: 11 / 36
Std: Full defense
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Post by achinca on Jul 12, 2011 19:17:31 GMT 1
Initiative: Sirali, Dra'gen, Kerraur, Valandir, Padre, Ryxikor, enemies
Sirali sees Ryxikor falls and images of her first adventuring group and Miriam and Stadvas, the doomed lovers, come to her mind. She shakes her head Not this time! She moves behind the fallen elf and uses(I31) the wand of healing on him. She heals him enough to make him conscious again. (38 charges left)
Dra’gen blinded with rage throws his bastard psionic sword at the necromancer. It hits her before disappearing. She seems unharmed although the glow she acquired sucking up Ryxikor life force is a little less shining. After that he moves back away from the beautiful woman (J28).
Kerraur uses one of his few remaining spell, dropping an orb of fire on the woman. It hits but she does not seem burned. Her glow is now a very tiny faint light.
Valandir goes into full defense, aware that the woman is potentially quite deadly.
Padre moves where Sirali was and switches place with her. He knows that keeping the healer alive is key at the moment. He looks at the exotic looking woman You are mine, b!tch
Ryxikor, laying prone on the ground grabs his two weapons but does not move nor tries to get up. He knows how vulnerable he is.
The woman smiles at him and replies You wish you could have me ….. For The Dragon! She whispers a few arcane word and a flaming sphere appears where Padre stands. He tries to avoid it but fails. He feels his flesh burn in his armor.
Ryxikor: +7HP – Currently at 1/29 Padre: -7hp – Currently at 9/36
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Post by puffthemagicdragon on Jul 13, 2011 2:38:06 GMT 1
This isn't the first time Ryxikor has been brought back to life by the healing touch of Sirali. Having met in the underdark, Sirali brought Ryx back from the clutches of death against a drow priestess, the previous owner of Ryx precious dagger.
Once his senses have returned, the elf realizes the danger he is in, he grabs both his rapier and his dagger. The nimble elf then rolls over 5 feet and crawls up the steps, away from the necromancer, sheathing his rapier as he moves.
HP: 1/29 AC: 20 move action: grab weapons move action: move 15' F30 and sheath rapier
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Post by codeslinger on Jul 14, 2011 13:23:24 GMT 1
Valandir, with a grim smile turns to his new friends. "Twas an honor to fight beside you. You have my gratitude for freeing me." Then he lunges at the woman, swinging his sword. ________________________________________ AC: 19 = 18 + 1(Skirmish) HP: 11/36
Move: Move to H-31 (Tumble to avoid AoO, if she's armed): 17 = 5[d20] + 12 Std: Attack N: 22 = 14[d20] + 8 Dam: (d6 + 2) + (2d6 Skirmish)
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Post by Talon on Jul 14, 2011 13:59:07 GMT 1
Dra'gen instantly forms a new bastard sword and hurls it at the necromancer then advances 5 ft (I30) to assist Ryx in getting away from her. As he sees what Valandir is doing he calls out NO FRIEND! Let's fight her together!
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AC: 19 HP: 12/39
Roll(1d20)+6: 13,+6 Total:19
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Post by achinca on Jul 15, 2011 21:35:35 GMT 1
OOC: The only direct fighting spot is H31 which has a prone Ryxikor in it. So I will have everyone delay until Ryxikor get the heck out of the way.
Initiative: Ryxikor, Sirali, Dra'gen, Kerraur, Valandir, Padre, enemies
Ryxikor, saved once again by Sirali rolls away from the beautiful necromancer, all the way to the wall. (no AoO as she is not armed), then get up (in H28).
Sirali moves next to Ryxikor and touches him with the wand (37 charges left). Next time, I will roar She seems eager to turn into a panther.
Dra’gen throws his psionic blade and cut the necromancer. The glow disappears and she starts bleeding. She loses her concentration and the flaming sphere disappears, freeing Padre.
Seeing the arcanist bleed makes Kerraur smiles and he conserve his magic. The blade holders in the group should be able to take care of her.
Valandir moves in pure skirmish fashion and skewers the cultist. The blade cuts deep and the woman spits blood.
Padre moves 5 feet and swing his mace. The metal crushes the ribs of the cultist and the bones pierces her evil heart. Her tunic turns blood red and she falls back down the stairs, life less.
Padre looks at the body and blows a kiss. “ I told you that you will be mine. And I always keep my promises. Almost always A cloud appears in his eyes before disappearing.
Silence returns to the landing among the pile of bodies. Sirali moves around and heals everyone. (26 charges left). She looks at the group. Let’s finish these before more reinforcements arrive. Time is precious and working against us
Ryxikor: Sirali: 26/31 Dra'gen: 39/39 Kerraur: 19/24 Ryxikor: 26/29 Padre: 31/36 Valandir: 35/36
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Post by puffthemagicdragon on Jul 18, 2011 15:05:53 GMT 1
With a plan put together rather quickly, Ryxikor holds his dagger in one hand and a thunderstone in the other. Having already heard the chanting, Ryx has an idea of where he wants to throw his stone. The elven rogue asks Padre to strike the smokestick and carry it to the roof, "The steps and opening will act as a chimney and carry the smoke out, it should give us some cover, but beware your footing and don't step off the roof." he says with a cryptic smile. As soon as Padre strikes the smokestick, Ryx tosses the thunderstone over the ledge of the top of the steps onto the rooftop. His aim is for a spot between himself and the chanting, that way he should hit roof and not fall to the ground. Once he tosses the thunderstone, he moves quickly threw the smoke, then looks for a way to move as soon as the DM puts a map up
HP: 26/29 AC: 20 Move action: 30' onto roof, where to be determined later Standard action: throw thunderstone attack thunderstone: 1d20(19)+8-?=omg, i dont care what the penalty is for not seeing the target that should be a good throw. Thunderstone You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Since you don’t need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5. here are stats for smokestick Smokestick This alchemically treated wooden stick instantly creates thick, opaque smoke when ignited. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally.
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Post by achinca on Jul 18, 2011 16:11:07 GMT 1
The group decides to rush the roof, save the gnome and the last Jaspervik abductee and get the hell out of the Tower of Bones.
Although the stairs climb to the level of the low-parapetted roof, the strange Myth Drannor sky still conceals whether it is day or night. Strategically placed continual flame torches add to the strange shadows cast by the gargoyles in the architecture. A guard watches the scene in the middle of the roof where a robed Cultist stands next to around a stone slab, upon which is a shackled and frightened-looking gnome.
Nearby are eight very fresh zombies, each with their throats cut open-so recently dead that they cannot have been killed more than 10 minutes ago. The robes of the figure are adorned with mystical runes and symbols of dragon s and death. The more observant member of the group would notice that one of the zombie is wearing clothes made out of the cloth that you find way back in Jaspervik when you trying to clear Lola’s name and free her girls. Tren, the farmer’s son is now a zombie. Something feels strange about this place, as if it reeked of evil.
The man next to the slab does not seem terribly upset by the interruption. He smiles as he says “It would seem that we have company! While the Lord of the Forsaken Crypt does not mind your interruption , I think he would be better served if we added you to our collection. Praise the dragon!".
Ryxikor’s answer is to throw a thunder stone. It lands next to the man and explodes in a loud sound. However, neither him or the guard seem to be disturbed by it, other than the discomfort of hearing a loud noise so close.
The roof is a 10 by 10 square with small parapet walls from which one could easily fall over board. Stairs on D5-E5 (you exit in F5). Gnome is on H3. Man in cloth is in I3. Guard is in H6. Zombies are in F1, G1, F8, G8, I7, I8, J4 and J5.
"Praise this, you death -loving freak!" yells Tarhash as he hurl s a burning flask toward the Cultists. The gnome appears from outside the walls as he is just walked it. Unfortunately, his throw is poor and the alchemist fire falls of the tower and goes exploding on the ground.
Initiative please. I will post the map tonight and you can place your character
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Post by codeslinger on Jul 18, 2011 17:57:21 GMT 1
Valandir Init: 21 = 11[d20] + 10
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