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Post by Talon on Jun 14, 2011 14:15:00 GMT 1
Taking advantage of the burning body blocking the stairs Dra'gen says to the Padre Switch places with me and will move into the Padre's square as the Padre moves so as not to leave the square unoccupied at any given time
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Post by achinca on Jun 14, 2011 21:19:24 GMT 1
New Initiative: Ryxikor, Sirali, Valandir, Dra'gen, Kerraur, Padre, enemies
Ryxikor, happy with the result of his oil plan, wonders if anyone else has a flask of oil. (rest of the post ignore to allow Ryxikor to act based on the bad guys action).
Dra’gen switches post with Padre but does not attack.
Kerraur is still thinking about his next awesome enlarged spell.
Padre drops the endure element spell and instead decides to heal Dra’gen.
This is smart as the soldier attacks Dra’gen and lands a good hit. A cult wizard sends energy darts toward the psionic as another one creates a flaming sphere. It lands on Dra’gen who misses his reflex save.
Dra’gen: +10HP – 7HP (soldier) – 4 (MM) – 6HP (Flaming Sphere) – Currently 13/39
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Post by achinca on Jun 15, 2011 1:41:53 GMT 1
Map:
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Post by Talon on Jun 15, 2011 13:48:48 GMT 1
Realizing that his minor stumble when switching with Padre was costly, he quickly regains his balance and composure. As the waves of pain wash through him, he feels a burning rage to destroy the soldier in front of him. Channeling every ounce of will within his mind he swing the blade of energy with a deadly precision and force.
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Finally, a nat 20!!! wooo hoo!!!
Attack and move 5 feet to I30
HP: 13/39 AC: 19
Roll(1d20)+8: 20,+8 Total:28
Confirm Crit Roll(1d20)+8: 18,+8 Total:26
DMG:[1d10(+3) crit x2]+2
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Post by puffthemagicdragon on Jun 15, 2011 14:44:04 GMT 1
Ryx just stands there, wondering how they're ever going to get to the roof to help the ones being turned into zombies. He just waits for Dragen and the others to let some of the soldiers onto this landing so he can help fight, so they can hurry up and get to the roof if they're ever gonna help who they came to help.
HP: 29 AC: 20
free action: move 5' to K31 full round action: attack with both weapons any enemy that moves close enough attack rapier: 1d20(19)+8=27, confirm crit: 1d20(19)+8=27, wow thats awesome attack dagger: 1d20(17)+6=23 damage rapier: 1d6+1, crit x2 dagger: 1d4+1, sneak attack: 3d6
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Post by codeslinger on Jun 16, 2011 13:26:18 GMT 1
Valandir backs up, ready to spring back into action at the first opportunity. ________________________________________ AC: 19 = 18 + 1(Skirmish)
Move: Move to L-29 Std: Ready action: Attack any guard that steps into a square Valandir threatens: 20 = 12[d20] + 8 Dam: (d6 + 2) + (2d6 Skirmish)
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Post by achinca on Jun 16, 2011 20:03:07 GMT 1
New Initiative: Ryxikor, Sirali, Valandir, Dra'gen, Kerraur, Padre, enemies
Ryxikor moves 5 feet back and prepares hit weapon, ready to cut down some cultist.
Sirali unleashes a produce flame (3 hits left) but fails to hit her target. She then moves 5 feet moves in front of Kerraur (J30).
Valandir moves back, ready to pounce on the cultists.
In a swift move, Dra’gen cut the guard in front of him in two, splashing bones, muscles, tendons and bones over the wall. After that he moves 5 feet away from the flaming sphere.
Kerraur, knowing what he can do with his enlarged spell, moves to the corner of the room, behind Ryxikor (L31).
Padre, knowing the way the wizards have used the flaming sphere, moves behind Dra’gen. (I29). He puts his hand on Padre, dropping the “Doom” spell to cure the fighter.
S6 yells forward and the flaming sphere moves until it reaches Ryxikor. The rogue is surprised and misses his reflex save, getting burned in the process. S6 moves forward and suffers an attack of opportunity from both Dra’gen and Padre but only the warrior hit. He swings at the warrior but fails to connect. S7 enters the room and attacks. He too fails to connect. A new soldier appears, enters the room and strikes Dra’gen. Once again, the armor protect him. Two apprentice wizards appear at the top of the square. Only one whispers a few arcane words and a flaming sphere appears on Dra’gen. This time the warrior is ready and succeeds in his reflex save.
Dra’gen: +10HP –Currently at 23/39 Ryxikor: -7HP – Currently at 22/29
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Post by achinca on Jun 17, 2011 0:27:58 GMT 1
Map: Please not that the flaming sphere in Dra'gen space is missing.
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Post by puffthemagicdragon on Jun 17, 2011 2:35:47 GMT 1
Feeling the heat of the flame, Ryxikor wastes no time, at the same time a string of elven curses is heard, the elven warrior turns and runs to the opposite side of the room. He quickly darts around his companions, ending up beside Padre, so he can help the human cleric. Trying to time his attack with Padre, Ryx thrusts forward with his rapier.
HP: 22/29 AC: 20
move action: move to H28 (if S6 gets an AoO on Ryx for taking the last 5 ft, Ryx will stop at I28) standard action: attack with rapier rapier: 1d20(18)+8=26, confirm crit: 1d20(8)+8=16 damage: 1d6+1
If S6 goes down this round, can Ryx move into H29?
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Post by Talon on Jun 17, 2011 19:25:46 GMT 1
Dra'gen takes a swing at the soldier in front of him but is thrown off balance by the sword bouncing off his armor
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AC: 19 HP: 23/39
Roll(1d20)+8: 9,+8 Total:17
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Post by Ilya on Jun 18, 2011 1:10:56 GMT 1
Kerraur decides to show the local populace, by example, that being on fire is not a pleasant experience. He maneuvers around the flaming sphere, and into view of the enemy, mumbling words of arcane power and combining them with the correct gestures. Again, flames spring forth from his hands and lick at his foes.
HP 14/24 AC: 11
Move: move to J31 Standard: Burning Hands directly up. I should cover S7, S8 and A1.
Lvl 0: 5/6 Lvl 1: 1/7 Lvl 2: 1/5
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Post by codeslinger on Jun 20, 2011 12:51:38 GMT 1
Valandir waits for the spellcaster to deal out his punishment and then bounds back into the action, slashing once again with his shortsword. ________________________________________ AC: 19 = 18 + 1(Skirmish)
Delay until after Kerraur takes his turn. Move: Move to I-31 (or H-31, or G-31, if available) (Tumble, if needed: 15 = 3[d20] + 12) Std: Ready action: Attack S8 (if alive), or else A1 (if alive) or else A2 (if alive) or else S7: 20 = 12[d20] + 8 Dam: (d6 + 2) + (2d6 Skirmish)
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Post by achinca on Jun 20, 2011 22:41:16 GMT 1
Initiative: Ryxikor, Sirali, Valandir, Dra'gen, Kerraur, Padre, enemies
Ryxikor runs away from the flame and strike the soldier in front of Padre. This strike is true but result in a disabled soldier rather than a dead one.
Sirali moves next to Ryxikor and using the wand, heals the rogue. (41 charges left)
Valandir decides to wait to see what Kerraur is about to do with a clear line of sight!
Dra’gen stays in the flaming sphere like a true hero and swing his blade at the cultist but fails to hit him.
Kerraur moves forward and unleashes his devastating magic. Powerful searing flames shot from his fingertips, engulfing 3 cultists. S7 feels the brunt of the flame but his still standing. S8 avoid half of the flame thanks for his reflexes. A1 is not as lucky and fall to the ground dead. The flaming sphere engulfing Dra’gen disappears.
Valandir does a squirmish run toward S8, ends up in front of Kerraur and buries his blade in the heart of the cultist, killing him instantly.
Padre swings his mace at the soldier in front of him and finishes what Ryxikor has started, killing the poor sod.
S7 moves 5 feet west and strike at Padre but fails to connect. Another soldier moves into the room and strikes and hit Valandir. The apprentice wizard stays focused and moves the flaming sphere where Kerraur stands. The raptorian fails the reflex saves and get burned. The flaming sphere disappears after that. Another apprentice wizard appreas where A1 stood and sends energy darts toward Kerraur. Badly hurt, the sorcerer falls to the group, unconscient and bleeding.
New Initiative: Ryxikor, Sirali, Dra'gen, Kerraur, Valandir, Padre, enemies
Ryxikor: +7HP – Currently at 29/29 Valandir: -6HP – Currently at 27/36 Kerraur: -8HP -8HP – Currently at -2/24
OOC: Map tonight
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Post by achinca on Jun 21, 2011 2:57:38 GMT 1
Map:
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Post by puffthemagicdragon on Jun 21, 2011 14:22:59 GMT 1
A small smile crosses the sharp elven features of Ryxikor as he feels the healing powers bestowed on him by Sirali's wand. With the pain from the magical burning sphere subsided, the warrior rogue resumes his assault on the cultist before him and Padre, again thrusting with his rapier and slahing with his dagger.
HP: 29 AC: 20 free action: move 5' to H28 full round action: attack with rapier and dagger rapier: 1d20(18)+8=26, confirm crit: 1d20(2)+8=10, ugh well that average holds true dagger: 1d20(17)+6=23 damage: rapier 1d6+1, dagger 1d4+1
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