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Post by achinca on Jun 7, 2011 12:48:50 GMT 1
MAP:
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Post by puffthemagicdragon on Jun 7, 2011 14:45:00 GMT 1
Ryxikor laughs as the enemy goes down, "For the dragon!" he yells to the remaining soldiers. The rogue moves up close to Padre, "Padre, fall back and see if you can help Kerraur." Ryx figures thats enough room for about two soldiers to move into the room.
If any soldiers move in far enough, Ryx will attack.
HP: 29 AC: 20 move action: move to J31
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Post by Talon on Jun 7, 2011 18:08:37 GMT 1
Watching the guard move in front of him, Dra'gen takes a mighty swing at him.
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AC: 19 HP: 20/39
Roll(1d20)+8: 14,+8 Total:22
DMG: [1d10+3]+2
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Post by codeslinger on Jun 8, 2011 12:55:17 GMT 1
Valandir rushes back yet again into melee. ________________________________________ AC: 22 = 18 + 1(Skirmish) + 3(Atk defensively + Tumble syn)
Move: Move to I-30 Std: Attack S4, defensively (if still alive): 21 = 17[d20] + 8 - 4 Dam: (d6 + 2) + (2d6 Skirmish)
NOTE: If S4 is dead, Valandir will ready his attack for the next soldier to step into H-31
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Post by achinca on Jun 8, 2011 21:52:37 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Valandir, Kerraur, Padre, enemies
Dra’gen swings his psionic bastard sword and cut through the cultist defense like it was butter.
Ryxikor taunts the cultists and moves behind Padre.
Sirali stays where she is, ready to heal the next hero getting hurt.
Valandir rushes and skewers the cultist that Dra’gen had hurt. The man falls to the ground in a pool of blood.
Kerraur waits, preparing his next big spell.
Padre moves forward, plugging the entrance once more. He swings at the cultist but do not make contact.
The cultist on the stairs swings at Padre and fails. He yells Back to square one
Padre sees two cultists, similar in appearance to Rathwill position themselves on the stairs.
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Post by achinca on Jun 9, 2011 2:03:46 GMT 1
Map:
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Post by puffthemagicdragon on Jun 9, 2011 14:09:30 GMT 1
If someone blocks the soldiers from getting in With the soldiers not able to access the landing, Ryx tries to be productive, he turns to the door he is standing beside and checks it for traps. Once he is finished checking, if nothing is found, he checks to see if the door is locked.
If soldiers come onto this landing if a soldier is able to make his way further onto this landing, near Ryxikor, he attacks with his weapons.
HP: 29 AC: 20 search: 1d20(4)+7=11
or attack rapier: 1d20(1)+8=crap dagger: 1d20(4)+6=10, wow rolls are not with me today
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Post by puffthemagicdragon on Jun 10, 2011 11:20:43 GMT 1
"Quick, someone grab a couple of torches and throw down the steps." Working fast, Ryxikor drops his weapons and reaches back over his shoulder. He slides his hand into the loose flap of his magical haversack, pulling out a flask. Ryx pops the top off the flask, to help spill out it's contents, and takes a couple steps closer to Padre. The elf then throws the flask, trying to break it against the floor about half way down the steps, where the soldiers and mages stand.
HP: 29 AC: 20 move action: grab flask free action: 5' step to I31 standard action: throw flask down steps
edit: Achinca, since no-one has posted, this is my plan. It should help a little. Wanna try and aim in the middle of the steps, so that when the flask breaks, the mages are on steps below should get covered with oil pretty good.
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Post by codeslinger on Jun 10, 2011 13:02:27 GMT 1
Valandir runs to the wall and grabs a torch. He then throws it, aiming at the same place Ryx threw the oil.
Valandir backs off, positioning for another strike. ________________________________________ AC: 25 = 18 + 1(Skirmish) + 6(Total Defense + Tumble syn)
Move: Move to I-30 Std: Total Defense
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Post by Talon on Jun 10, 2011 14:46:14 GMT 1
Dra'gen is holding action
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Post by achinca on Jun 10, 2011 16:15:41 GMT 1
OOC: I am sorry for not stepping earlier but the module indicates that "Unless otherwise stated, the interior rooms are lit by continual flame spells cast upon fixtures attached to the walls.
No oil nor torch to throw. Too bad it was indeed a good idea.
Once again sorry about not specifying it earlier.
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Post by puffthemagicdragon on Jun 13, 2011 13:52:45 GMT 1
Not worrying about having to throw the flask of oil, that Ryx found on the dead necromancer and guard downstairs, far, cause he only wants it to hit 10' feet in front of him, plus since it's going downstairs, he knows that will carry it a little farther so he only needs to toss it over Padre's shoulder.
move: grab flask standard: throw splash weapon attack: 1d20(20)+7=27
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Post by achinca on Jun 13, 2011 19:42:32 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Valandir, Kerraur, Padre, enemies
Dra’gen waits to see wait idea Ryxikor has with the oil.
The rogue throws the flask that break on Rathwill and covers him in oil.
Sirali moves behind Padre and produces a flame. She throws it at Rathwill who immediately catches fire (4 hits left for Sirali). Between the combination of the flame and the oil, the apprentice wizard starts screaming. His screams are relatively short as he dies fast, falling down.
Valandir moves back and gets into a full defensive position.
New Initiative: Ryxikor, Sirali, Valandir, (action stopped here) Dra'gen, Kerraur, Padre, enemies
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Post by achinca on Jun 14, 2011 1:47:50 GMT 1
Map:
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Post by puffthemagicdragon on Jun 14, 2011 4:35:26 GMT 1
After throwing the flask ofoil and hearing the scream, Ryxikor is satisfied with the quick plan. "Anyone else have a flask of oil to throw. Take advantage of the fire that's already down there." he says as he grabs his rapier, and sheaths it as he back out of the way..
move: 20' to L28, sheath rapier standard: grab rapier
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