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Post by achinca on Aug 12, 2008 16:10:21 GMT 1
Initiative: Stadvas, Skeletons, Ryxikor, Odlin, Zombies, Augustine Stadvas swings at the zombie but fails to connect with the sword. He seems to have some trouble adjusting to the new weapon. The skeletons unleash another rain of arrows, including one flaming one that all bounce off the armor of Stadvas. Ryxikor, fighting an enemy whose agility is way below his, easily hit the zombie. However, like last time. The damages are minimum. Odlin tries to imitate the success of the elf but the dwarf cannot cut the zombie this time. The zombie attacks Ryxikor who is the last one to hit him and nastily claws the elf body, drenching the floor with elven blood. Augustine, realizing the futility to try to kill skeletons with arrow pick up his sword and moves forward to attack the zombie. His strike is true and magnificent, separating the head of the zombie from the body. The headless and lifeless walking corpse falls to the ground. Ryxikor: -4hp of damages – Currently at 6/10
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Post by Caledonian Achilles on Aug 12, 2008 18:01:04 GMT 1
Thrilled by their early successes, Odlin drops his dagger and draws his club. He approaches the skeletons looking for... bone shards
F: drop dagger to floor (he remembers to pick it up after the fight even if his player doesn't!) M: move to F5, E5, D5, C5 (drawing club as he goes) S: club attack on Skeleton 2 (1d6 damage, hits AC19)
AC17 vs S2, otherwise AC16
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Post by nodaisho on Aug 13, 2008 6:27:26 GMT 1
Augustine tosses his sword into his other hand, drawing his recently-acquired club as he moves, carefully avoiding the skeleton's reach until he moves in to strike.
Move D4 C4 B5, attack Z2 Attack Z2 with club (1d20 + 4=16)Damage: 1d6+1 HP: 20 AC: 17 Cal, a couple things. You would provoke an AoO, skeletons have natural attacks. And I think the rubble takes two square's worth of movement for each square.
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Post by Caledonian Achilles on Aug 13, 2008 12:59:39 GMT 1
Odlin decides to continue with his actions despite his comrade's warnings i must be getting old. why does Odlin provoke AoO? Although i must admit i forgot my movement wasnt 30ftif DM permits, i'll change my movement to F6 E6 D7 and attack S1 (dodging against S1 for AC17)
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Post by puffthemagicdragon on Aug 13, 2008 14:16:04 GMT 1
Ryxikor hesitates, looks down at his chest and sees dark thick red blood oozing out from under his studded leather armor. He takes a sudden gasp and just as he is about to slice back into the walking corpse Augustine takes its head off in one clean stroke. The elf looks up to his left to see the boney archers let loose another flight of arrows and the elf still uses the table as cover. After their volley the elf moves forward, sheathing his dagger and gripping his new club as he gets closer to the skeletons. Once he moves through the rubble, he grabs the club in both hands and swings as hard as he can at the first archer.
HP: 6/10 AC: 20 (+4 cover)
Move action: F6, E6, ending at D6, sheathing dagger on the way Standard action: attack S1 attack: 1d20(18)+4=22, hot d**n the dice have been with me the past couple days damage: 1d6
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Post by Ilya on Aug 13, 2008 18:53:57 GMT 1
Stadvas starts moving in the direction of their less fleshy, but equally undead opponents, the skeletons, and takes off his shield in the process. It hits the floor with a metallic thump. His feet have nearlycrossed enough of the rubble on the ground for his arms to strike at the enemy, but the weapon in his hands is not the correct one yet. He quickly sheathes his sword and produces his beloved heavy flail.
HP: 29 AC: 17
Actions: Move action E5-D5, loose shield on the way. Move action sheathe sword. Free action: quickdraw heavy flail.
EDIT: Sorry puff, I checked if there wasn't anyone there, but I didn't check carefully enough. You can have the spot.
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Post by puffthemagicdragon on Aug 13, 2008 19:16:17 GMT 1
Thanks for reading where I was moving my character. Just withdraw me from combat, ryx will watch. I guess put him at E6
edit: no, Ryx will go search the statue and all the dead bodies. search is +7
edit: no worries, you take it, you have more HP than me, , go get'm slugger. I'll go check out the statue, unless someone needs help, just holla !!!!!!!
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Post by achinca on Aug 13, 2008 22:53:57 GMT 1
Initiative: Stadvas, Skeletons, Ryxikor, Odlin, Augustine Stadvas moves toward the skeletons, sheathing his sword and picking up his favored weapon, the flail. The skeletons fire again at the burly warrior but all arrows, including the flaming one bounce off his armor. Ryxikor moves forward, arming himself with his club and slows down in the rubble. He hits the skeleton that had been damaged by Augustine arrows and clubber the skeleton into pieces. Odlin moves forward, wanting also to clobber the skeleton but it is already been reduced to a bag of bone by Ryxikor when Odlin get there. Augustine moves forward into the rubbles and hit the skeleton, breaking a lot of bones in the process.
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Post by Ilya on Aug 13, 2008 23:34:26 GMT 1
He wasn't able to get to the previous opponent in time to attack it, and since it's dead, he won't get a second chance, but the warrior decides to rectify this on the next one. With one quick step, he is close enough to swing his flail up, and bring it down, sadly too far off target to rectify or hit anything. He does see that if he makes the movement to the seemingly obvious place, he will get in the way of either Ryxikor or Odlin, so he has to wait for Augustine to move away trough the rubble and free op some place for him.
Thanks, Achinca for letting Ryxikor take the place. If he wouldn't have, the skeleton might still live. Or, well... not be dead.
HP: 29 AC: 17
Delay until after Augustine (which means I got from first to last. Heh. Did anyone else notice we were in reversed alphabetic order? Other things I noticed are that, if we don't count the second last letter, the last letters are in reversed alphabetic order and the first three people in the init order have the same last and first letter. I see a lot of weird stuff today.) Move to C5 Attack roll on S2 if it's still alive, which I doubt: 1d20+6-2 = 2+6-2 = 6 Attack roll 1d10+2. You won't need it, but still...
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Post by nodaisho on Aug 14, 2008 7:07:50 GMT 1
Augustine moves out of the rubble and attempts to flank it, helping his allies hit. He lands another crushing blow on the southern skeleton, assuming it is still undead when it comes to be his turn.
Move: A6 Attack S2 (1d20 + 4=22)Damage 1d6+1 My bad, I thought natural attacks could be used for AoOs. Or can they? Skeletons get claw attacks, so I thought that would work as an AoO. I do not presume to understand AoO rules, though.
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Post by puffthemagicdragon on Aug 14, 2008 14:27:58 GMT 1
The elf's large eyes go wider as the skeleton bursts into bone shards and fragments. Proud of himself, Ryxikor finally feels during this battle he was able to contribute more than in other recent ones. Looking down Ryx still sees blood oozing out from under his leather jerkin. Still injured, the rogue doesn't pursure either of the two skeletons left. Waiting til everyone else has moved, Ryx then moves to the corner to check out the rest of the room.
HP: 6/10 AC: 16 (or 20 if using the corner as cover)
move action: move to C7 (since I waited on my move, D7 if that square is taken) standard action: search the rest of the room for anything interesting
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Post by Caledonian Achilles on Aug 14, 2008 17:15:09 GMT 1
Odlin steps up to attack the second skeleton
AC 17 vs S3, else AC16 melee attack after moving to an adjacent square (pref C7)
attack = hit AC14 damage = 1d6
Oh! Now I see! thought Noda you were pointing out that Odlin would be subject to AoO (when he wasnt leaving any threatened squares) - for the case of Augustine skirting round the skeletons... i think it's safe to assume that most of the time, holding a two-handed ranged weapon means you dont have a limb free to do a melee AoO and therefore you don't threaten squares around you unless the ranged weapon can also be used to make melee attacks (a good exception is the monk class which doesn't rely on an upper limb being used for a melee attack so a monk holding a bow would still make AoO in my humble opinion)
also Ryx, and anyone else, would not be allowed to SHEATHE a weapon as part of a move action
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Post by achinca on Aug 14, 2008 18:31:47 GMT 1
Initiative: Skeletons, Ryxikor, Odlin, Augustine, Stadvas
Stadvas delay his action to see what Augustine is doing.
The skeleton (S3) takes advantage of the warrior delay and shoots a regular arrow towards him. Like all the previous ones, it fails to find its target. The skeleton facing Augustine attacks him with its two claws. The first one misses but the second one leaves a deep gash in the ranger face.
Ryxikor moves back and takes a look at the statue. It is the statue of some winged celestial being.
Odlin moves near the skeleton which has hurt Augustine and hit is with a strike which is not very skilled but extremely powerful. The skeleton bones explode into smithereens.
Augustine moves forward and strikes the skeleton true. The hit is powerful to turn the undead into a pile of bones.
Stadvas moves forward next to Augustine, happy that the undead menace is finally over. The strong warrior can tell that there is no more danger in this room.
Augustine: -3HP – Currently at 11/20 Odlin: 14/19 Stadvas: 17/29 Ryxikor: 6/10
OOC: Ilya, seeing what you saw yesterday means that you are in the zone!
XP to come soon
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Post by puffthemagicdragon on Aug 14, 2008 18:34:19 GMT 1
I didnt move back I moved to see whats in the rest of the room, meaning the eastern portion that we havent seen yet my instructions on where im moving my character must be terrrible
DM edit: Sorry Puff. I had the previous instructions in mind when you said you wanted to look at the statue and the corpse.
Ryxikor, glad the battle is over inspects the weapons the skeletons were using, since he needs a bow.
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Post by Ilya on Aug 15, 2008 0:09:11 GMT 1
With a content expression on his face, the warrior looks about the room, checking nothing previously dead decides to test its mettle against them. Stadvas climbs back over the rubble to pick his shield up, but he keeps the flail in his hands, because he really does love that weapon. Then, he inspects his armour for any damage done by the numerous arrows it has deflected while protecting his organs, which he values rather highly, and continues looking around the room, now in search of anything useful for information or with a good monetary value.
Search check for anything I can find in the room: 1d20 = 9
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