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Post by puffthemagicdragon on Nov 6, 2008 15:02:41 GMT 1
Can we please resume the game. It just keeps getting slower and slower.
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Post by achinca on Nov 6, 2008 15:45:57 GMT 1
After some effort and tribulation and mainly a lot of difficulties, Ryxikor, ODlin and Stadvas are able to get on the platform. The group decides to return to the town to get the equipment they need (please adjust you character sheet for equipment and subtract the gold). The group also leaves what is not needed in the inn to avoid better overloaded.
They trace their track back. They return to the sabotaged bridge and securing a rope go down to the water. No sign of the ooze. IT seems that the creature has learned its lesson. Ryxikor climbs back to the platform and secure the rope and the whole group is there. The decision is to either go to the west and the door that was damaged or to the north and the closed door that Ryxikor opened a TINY BIT.
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Post by puffthemagicdragon on Nov 6, 2008 17:44:08 GMT 1
Standing next to the door, wet and miserable, holding his rapier, Ryxikor makes a vow to himself, he will get the person involved with him getting wet. He looks to the others, "My suggestion is go through here, as I said, it looked as though it is decorated." The elf hesitates, waiting for alternative options, if none are forthcoming, he grabs the doorhandle and gently turns it. He slowly, so not to make much noise or sudden movements in case the room is occupied, opens the door to see better whats inside.
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Post by Caledonian Achilles on Nov 6, 2008 20:23:15 GMT 1
Odlin return to Kingsholm causes at first a febrile delirium to overtake him with quick fire mumblings before he falls in to a withdrawn gloomy silence. Occasionally he looks back at the tombs and mouths 'Jukia'
At town he makes efforts to acquire the magical scrolls, and a couple of coils of silk rope, some small pitons and a small hammer. A climber's kit rounds off their adventuring supplies. The dwarf intends to have the party loot reimburse the cost of the mundane equipment but he gladly hands over the gold for the scrolls.
The dwarf is so surly that he cannot be coaxed back to the tombs that day and the party resign themselves to a night's rest at the inn. The wizard spends some time alone in his room, pouring over some parchment while mumbling ethereal incantations and scribing delicate characters.
When they return to the door, Odlin seems more alive and eager to proceed.
"Go swiftly if you wish, master rogue and signal when we should follow"
we have to rest. miriam and i need our spells recharged. and i'll copy a scroll in to my spellbook; spider climb (success)
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Post by achinca on Nov 6, 2008 22:38:55 GMT 1
The group returns to the town and rest to heal themselves (everyone full health). They return to the bridge and using the equipment they bought, are able to climb back easily to the second platform. Ryxikor open the door to the room to the north and get a great view of it. Ancient frescoes decorate the walls of this room, which might be octagonal. It's difficult to be sure of this from Ryxikor vantage point because walls partition the room. The art is not of the sort customary for a king's tomb. Each of the interior walls that you can see shows images of men and women of many races carousing in a tavern. The outer walls near you depict a gold dragon defeating a red dragon. To the right and left are statues, one in the image of a beautiful princess and the other shaped like a knight ready for battle, sword raised and shield readied. The other outer walls show a green dragon defeating a bronze dragon, and a knight defeating a black dragon. They also find two other statues—one of a sagacious wizard with an incredibly long beard and another of a peasant woman with a strong, stout build and a proud face. After eyeballing the room, Ryxikor hears snoring. But it is too late. A hairy, hunched humanoid that has a face like that of a feral hobgoblin with horns that curve away from its skull lurches around the corner of a nearby wall. It would easily stand 7 feet tall if it weren't traveling in an apelike manner, using its arms for additional support. Despite its dreadful pallor and oozing wounds, it moves with amazing speed. It wears dark leather studded with black iron, and it raises a scimitar in one of its gnarled hands as it gurgles and charges. Two living version of the monster attacking you raise their head from the bench where they were sleeping and snoring. They do not seem ready to battle yet. Initiative please and yes, there will be blood. MAP Monster
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Post by achinca on Nov 6, 2008 22:40:32 GMT 1
OOC: XP for the ooze andbridge posted
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Post by nodaisho on Nov 7, 2008 8:25:13 GMT 1
Augustine moves into the room and fires a shot at the living enemy he has a better shot at, if they both have cover, he fires at the closer.
Move to M8, attack either K or S Initiative roll after bridge (1d20+3=21)Attack on living enemy (1d20+6=24) Not counting cover or point blank shot (if applicable) Damage: 1d8+1 (not counting point blank shot) I'm worrying that we might not be intended to attack them, but I think that is just the part of me that dislikes attacking enemies that aren't suited up and ready for battle.
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Post by puffthemagicdragon on Nov 7, 2008 11:39:25 GMT 1
The elf looks about the large room and at the images on the walls, apparently not noticing the occupants of the room. As he realizes others are present, the rogue suddenly feels a bit of claustrophobic standing with his friends at his back and the enemy approaching. the nimble elf quickly ducks and scampers forward into the room. He ducks low to try and hide in the shadows of the low wall to the eastern side of the room. He starts to unshoulder his backpack, thinking of a plan.
init: 1d20(1)+3=4, your kidding me HP: 15 AC: 16
Move action: move east as far as possible to J12 or K10 Hide: 1d20(1)+10=11, no way another one move silent: 1d20(20)+10=30
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Post by Ilya on Nov 7, 2008 20:47:46 GMT 1
Once again, Stadvas prepares to fight something large, evil and undead, because the quicker it's dead the better, so he draws a sword and moves towards the undead opponent, strapping his shield on on the move. He then repeats the same hacking routine as the one which he has had the chance to train against the undead ogre.
Init: 1d20 = 12 Free action: quickdraw longsword. Move action: move to Z and ready shield while moving. Standard action: attack Z
Attack roll: 1d20+5-2 = 6+5-2 = 9 Damage roll (Though you're probably not going to need it): 1d8+4
HP:29/29 AC:20
Sorry, I forgot about the game... But now I'm here.
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Post by Caledonian Achilles on Nov 9, 2008 17:31:46 GMT 1
Odlin looks with piqued interest at the wall paintings. There is a history and a purpose to this room that begs to be uncovered by the wizard. These creatures are odd. Two masters and one turned in to an undead slave? A diabolical feeling washes over the wizard and although it is tinged with revulsion, an undercurrent of greed pulls at Odlin with the promise of magicks and lore that can be taken from their broken bodies. Perhaps he need not destroy them to steal their knowledge? Silently he pulls forth a stick of incense from his belt pouch. Frowning slightly he focuses his mental will and channels arcane energies to the taper causing it to ignite dimly, letting off its pungent aroma. Waving it hypnotically in the air, observers might notice sigils emblazing briefly before the wizard before fluttering forth to congregate around the two creature. " Do not approach any enemies affected by my arcane mastery!" hisses the dwarf. His mind attempts to categorise the enemies and spot any weaknesses or threats
init = 3 AC17 vs Z, else AC16 to identify monsters; Know Arcana d20+7=21 Know The Planes d20+5=20(if necessary casting defensively spellcraft d20+12=24 success!) Cast Hypnotic pattern (Target = 10ft radius spread aimed so that it will catch K & S - avoid the party and avoid Z, if i can get only one of them then aim for the female who is obviously more deadly than the male!) Duration = concentration +2 rounds Affects 2d4+3HD (PHB 242) Effect: target is fascinated (PHB308) Saves vs Will negates (DC14) www.d20srd.org/srd/spells/hypnoticPattern.htm[glow=red,2,300]Fascinated[/glow] A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action. PS: sorry for not posting earlier; thu was table top game, fri was 007 night, sat was fireworks party!
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Post by achinca on Nov 10, 2008 20:30:28 GMT 1
Initiative: Augustine, Sargus, Stadvas, Krisis (fascinated 0/2), zombie, Ryxikor, Oldin, Miriam (no roll) Augustine enters the room and shoots at the horned creatures which is thickly muscled and bears two swords, one shorter than the other. The second creature is more slender and wields only one curved blade and looks less dangerous. The arrow flies and pierces the tough hide. The larger monster and barks in goblin, "Vargyoml" (That's Goblin for "Flank 'em'." will translate Ryxikor). He defiantly pulls the arrow off his body and throws it on the ground. A small stream of blood can be seen. He is now fully awake and will strike at the next round. Stadvas approaches and swings at the zombie but the leather armors it wears stop the blade. He realizes that the tomb is full of undead which could be the proof that the tomb robbers have an evil priest with them. Could it be Zlak? The female monster is completely awaken as she hears her mate screams and will enter the fight very soon. The zombie swings at Stadvas but the warrior armor blocks the scimitar. Ryxikor enters the room and moves to the other side. He tries to be discreet but only succed half-way. He walks quite silently but looks very visible. Odlin looks at the monster and realizes that these are likely Varags. He remembers that Varags are a feral goblinoid race, who pursue their quarry with unfettered abandon. They are fast and agile and deadly and can hit and scramble away before the target can react. They are killers for hire and are mercenary scouts and raiders for hobgoblins bands. He moves in the room and cast a spell. The female looks at him in a suddenly fascinated way, standing there not moving. Augustine is caught in the spell effect but is able to shake it off. The spell is wasted on the mindless zombie. Miriam stands there, unsure, shaking in fear and fighting her tears.
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Post by puffthemagicdragon on Nov 10, 2008 20:47:43 GMT 1
Ryxikor squats down, flipping open the flap to his backpack, he deftly reaches down deep inside the pack until he seizes the familiar leather bag he is looking for. He withdraws it quickly and rises up to ready position to throw the tanglefoot bag. He listens to the menacing looking creature as he shouts out in the goblin tongue. Learning the goblinoid language has served me well. Ryx thinks of how his father told him it would. Thinking this one obviously in charge, Ryxikor throws the bag at him trying to entangle at least his upper portion.
HP: 15 AC: 16 move action: grab tanglefoot bag standard action: attack K attack: 1d20(2)+5=7, oops sorry guys OOC: If S is the male, and if he comes towards Ryx, Ryx will try and do that on the run, cause he will be trying to keep distance between him and the badass. So if S comes to Ryx, he will move west then north, running from him, over near I5 or H5
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Post by puffthemagicdragon on Nov 10, 2008 23:09:09 GMT 1
OOC: Ok, I'm confused, easily done, 1st post K was male, 2nd post K is the female. That has totally thrown me off, I may need a re-roll,
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Post by Ilya on Nov 11, 2008 16:56:10 GMT 1
The fighter focuses on the zombie, which luckily isn't any more successful in hitting him than he is, and leaves the other opponents to his companions for the time being. He casts a quick look over his shoulder and shouts "Wake up, cleric!" to Miriam.
Attack roll: 1d20+5-2 = 9+5-1 = 13 Damage roll: 1d8+3
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Post by Caledonian Achilles on Nov 11, 2008 17:10:47 GMT 1
" Do not approach any enemies affected by my arcane mastery!" hisses the dwarf. Odlin smugly enjoys exerting his ars arcana against the will of the Varag female. He keeps concentrating on her, coccooning her id in to a prison of his illusions. He directs the others to focus on the zombie varag and ignore the others. " Guard me Ryx, Miriam!"
S: concentrate on maintaining the spell, female varag is fascinated. M: 5ft step to M9 AC 17 vs zombie else AC16 i suggest you all keep the zombie and the male creature away from me so i can reduce the enemy numbers by 33%, dont split your attacks, all go for the zombie, and i need a blocker (miriam or ryx please!)
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