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Post by She-Elf on Mar 28, 2011 18:20:04 GMT 1
Seeing Dra'gen and Ryxikor focus on the guard, Sirali bursts into the room ready to help take down the Necromancer. Hoping to aid her allies, the Druid utters the incantation to produce a bright flash of light in a bid to dazzle him temporarily.
Move: to F7 Standard: Cast Flare Fortitude save DC 13 (10+wis+spell level) If the save is failed he'll be dazzled for 1 minute -1 to attack, search and spot
Edit: Forgot my initiative 1d20(19)+2=21
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Post by Ilya on Mar 29, 2011 0:33:55 GMT 1
Kerraur moves in after the others, casting a quick look around and muttering arcane words, causing another web to pop up, spreading from the walls. They materialize as glassy lines in the air first, greedily reaching for the enemy, before stickily and wetly materializing and falling, light but difficult to break out of, over the zombies and their presumed creator.
Init: 11+1=12.
Move: move to E7 or any other square where I am not threatened by the guard. Standard: cast Web originating at L-M/7-8 (the middle of the bottom wall) - Reflex DC 16.
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web won’t cause you to become entangled.
Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal for being entangled (see below). If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. Once loose (either by making the initial Reflex save or a later Strength check or Escape Artist check), a creature remains entangled, but may move through the web very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
The strands of a web spell are flammable. A magic flaming sword can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away 5 square feet in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.
Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.
Material Component: A bit of spider web.
HP 24/24 AC 11
Lvl 0: 6 Lvl 1: 3/7 Lvl 2: 2/5
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Post by achinca on Mar 30, 2011 19:09:43 GMT 1
Initiative Dra'gen, Sirali, Ryxikor, Padre, Kerraur, (action stopped here) Savenleye, enemies
(Dra’gen assume that the guard follows Ryxikor so I delay his action as well a Sirali).
Ryxikor enters the room and walks by the guard, creating an AoO. Not only does the guard miss him but his sword goes flying to the back of the room (rolled a 1 and a 3). Ryxikor stabs him with the dagger. (R in E8) (with the guard done with his AoO), Dra’gen moves in (D in F8) the room, creating his bastard sword and swing at the unarmed guard and misses. Sirali comes in the room and unleashes a Flare spell. The necromancer tries to resist but is dazzled. Padre, repulsed by the evil experiment taking place in this room, moves in (P in H8) and swings at the necromancer. However, the mace failed to connect. Kerraur moves inside the room and cast web. (I stop here because the web would capture every one as it is a 4 by 8 room so I let you reconsider. Savenleye will close the door and guard the outside to warm if reinforcement shows up)
Map to be posted later.
OOC: I really rolled super low today and boy did that help the team.
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Post by puffthemagicdragon on Mar 30, 2011 20:00:09 GMT 1
Ryxikor smiles at the empty-handed guard, "You being unarmed does not bother me, I'm as ruthless killer as you'll ever find." talking to him, knowing if the guard is talking back he can't be yelling for help. Once Dra'gen closes the distance and flanks the guard, Ryx immediately lunges forward with his rapier, followed quickly by a slash of the dagger.
HP: 29 AC: 20 full round action: attack with rapier and dagger rapier: 1d20(10)+8+2(flanking)=20 dagger: 1d20(3)+6+2(flanking)=11 rapier damage: 1d6+1 sneak attack: 2d6
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Post by Talon on Mar 31, 2011 13:54:44 GMT 1
When Ryx gets the guards attention, Dra'gen takes another swing at the guard who is currently flanked hoping to dispatch him quickly before he can call out for help
=====
AC: 19 HP: 39
Roll(1d20)+8: 12,+8 Total:20
dmg: 1d10+3 (x1.5 for two holding two handed)
Psychic Strike: +1d8
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Post by achinca on Mar 31, 2011 18:41:32 GMT 1
Initiative Dra'gen, Sirali, Ryxikor, Padre, (action stopped here) Sirali, Kerraur, Savenleye, enemies
Kerraur uses his genetically given arcane powers and a strong and sticky spider web engulfs the necromancer and the zombies.
Savenleye closes the door and stays outside (will stay there until Uvuriel posts).
The necromancer whispers a few arcane words which generates an AoO from Padre. Sadly for himself the cleric misses his target. The necromancer puts his hand on Padre and suddenly his life force is being sucked out of him as the necromancer looks much healthier. The guard tries to disarm Ryxikor. It creates an AoO for the rogue who gladly digs the dagger deep inside the guard. The guard screams “INTRUDERS” as the blade cut the flesh. The zombies try to move forward but fail miserably. Dra’gen swings his two handed bastard and cut the guard deeply. Ryxikor attacks the guard with both weapon but only hits with the rapier (he is still in the corner so he is not flanked so no sneak damages). The disarmed guard looks pretty beat up. Padre swings at the necromancer and hit him. The arcanist looks healthier than ever. May be someone can light up the web and burn them to a crisp' Padre says.
Padre: -12HP (Vampiric touch) – Currently at 20/36”
OOC: Map tonight. Promised!
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Post by puffthemagicdragon on Mar 31, 2011 20:36:34 GMT 1
As the guard screams, Ryx wonders what the outcome will be, if anyone will hear and come to aid or not. The elven warrior attacks quickly hoping to silence the guard.
HP: 29 AC: 20 full round action: attack with rapier and dagger rapier: 1d20(16)+8=24 dagger: 1d20(13)+6=19 damage rapier: 1d6+1 damage dagger: 1d4+1
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Post by achinca on Apr 1, 2011 1:57:42 GMT 1
As promised, here is the map. Puff, feel free to modify Ryx action based on the map and other people action as Sirali, Kerraur, Savenleye and Dra'gen go before him.
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Post by Talon on Apr 5, 2011 13:50:47 GMT 1
cringing when the guard yells out Dra'gen says under his breath Yeah, thats just great. and with that he takes another swing at the guard
====
AC: 19 HP: 39/39
Roll(1d20)+8: 12,+8 Total:20
dmg: 1d10+3 (x1.5 for two holding two handed)
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Post by She-Elf on Apr 6, 2011 17:57:16 GMT 1
Hearing Padre's suggestion, Sirali utters the words that conjure a ball of flame in her hand. She launches a flaming sphere in the direction of the necromancer hoping to set the web around him alight. The next ball of flame already appears in her hand and the druid looks ready to launch it at any of the foes left alive once the web catches.
Cast Produce Flame Launch flaming sphere at square I8, not aiming to hit the Necromancer himself, just the web. I believe that leaves me with 4 mins of flaming palms, or 4 fireballs left.
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Post by achinca on Apr 6, 2011 21:05:34 GMT 1
Initiative Dra'gen, Sirali, Ryxikor, Padre, (action stopped here) Sirali, Kerraur, Savenleye, enemies Sirali produces a flame and throw it as the web which is imprisoning the necromancer turning him into a human torch. He yells in pain as he burns. Kerraur examines the situation and decides to wait as his teammates seem to have the situation in hand. Savenleye keeps guarding the door, at least it is what the heroes are thinking she is doing. The door is close so no one know what is going on. The zombies try to free themselves. Only Z4 is able to do so and move 5 feet. The guard still screaming ”INTRUDERS” tries to disarm Ryxikor. He avoids the AoO and succeeds in taking Organripper from Ryxikor. The necromancer, still burning, starts an incantation. This allows Padre a AoO which lands on the burning necromancer, hurting him more. Dra’gen swings his two handed sword and cut the guard in two, killing him instantly. Ryxikor takes back Organripper from the guard’s cold dead hand. Padre swings at the burning necromancer but fails to connect a second time.
OOC: Map to follow tonight (hopefully)
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Post by Ilya on Apr 6, 2011 22:07:30 GMT 1
Kerraur join in the firey fun, approaching the web he's just creating while murmuring arcane words. Flames begin to lick the palms of his hands, as if something just on their surface has caught fire, dance higher a few times before he extends them forward and, with a last, "Garral-esm'ahrut!" causes them to form a sphere and be hurled towards the necromancer.
The winged one moves to 6 I, casts Lesser Orb of Fire on the necromancer: touch attack 1d20+3-4=14-1=13. 3d8 Fire damage if it hits.
HP 24/24 AC 11
Lvl 0: 6 Lvl 1: 2/7 Lvl 2: 2/5
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Post by puffthemagicdragon on Apr 7, 2011 14:32:44 GMT 1
"Well done friend." Ryxikor says to Dra'gen after he fells the guard. The elf sheaths his rapier and grabs organripper back from the dead guard's hand. As he turns to survey the battle, Ryx surmises the others have it under control at the moment, leaving him the chance to check on the Savenleye and the possibilty someone heard the yells. Holding organripper in his right hand, Ryx opens the door to see how things are going for the bard.
HP: 29 AC: 20 move to door and open it, look outside the door
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Post by Talon on Apr 7, 2011 15:15:37 GMT 1
Seeing Ryx head for the door Dra'gen decides to move over to F6 stepping behind Sirali, bastard sword of pure energy still glowing an eerie red in his hands. He glances over to Ryx to make sure that he doesn't get ambushed when he opens the door.
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AC: 19 HP: 39/39
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Post by achinca on Apr 7, 2011 19:12:16 GMT 1
Initiative Dra'gen, Sirali, Ryxikor, Padre, (action stopped here) Sirali, Kerraur, Savenleye, enemies
Sirali unleashes another flaming sphere at the necromancer and the cultist falls to the ground, burned dead to a crisp.
Kerraur was ready to activate a spell but instead decides to save it instead as the zombies are still in the web.
Savenleye is still on the other side of the door and who knows what is happening.
The web continues burning. Z3 frees itself and moves forward as does Z4 (they both will be free next round).
Dra’gen positions himself to assist Ryxikor if needed.
The rogue opens the door and opens it. He sees Savenleye facing two soldiers. They have their weapons ready and are menacing the woman. When the door opens, she looks at Ryxikor. I am glad you have opened the door. Can you tell these diligent soldiers that the noise they heard was because Chicken Wings was screaming in pain and fear?
Padre hears the fear in the voice of Savenleye and pulls out his holy symbol of Olidammara. Begone foul creature! All 4 zombies turn to dust .
OOC: Padre 2/3 turning attempts left OOC2: Ilya, Kerraur did not use his spell so make sure to adjust your spell count OOC3: Map up tonight!
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