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Post by Talon on Oct 14, 2010 15:20:56 GMT 1
Cringing at the noise his friend is making Dra'gen looks back and gives Kerraur a 'keep it down back there' look. He returns his attention back to the front and holds his breath while Ryx draws the curtain to one side, ready to instantly materialize blades at the slightest movement beyond the curtain, but not yet doing so.
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Post by achinca on Oct 15, 2010 14:43:03 GMT 1
Padre smiles “ No need to apologize Birdman! I doubt I would be much quieter with all the steel I carry.Dra’gen gives Kerraur the look but gets ready for a potential fight. Ryxikor listens but does not hear anything. He opens the curtains and sees a room containing ten cots, piles of rubble in the corners (from the debris that once blocked the stairwell ), an open doorway, and two torches The curtain is supported on its ends by two wooden stands and ca n easily be pushed aside. There is also a close door on the east wall. Ryxikor also sees two men wearing chainmail and a large shield on their back. A long sword is at their hip and they are holding a short bow. Both fire an arrow at the rogue but both fail to connect. ROLL INITIATIVE!
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Post by puffthemagicdragon on Oct 15, 2010 14:57:14 GMT 1
Ryxikor curses in elven at the archers once the arrows buzz by. Hoping no-one behind him got hit with the enemies arrows, he yells to Dra'gen, "Pull the curtain aside.". He then turns his attention to the archers and yells, "Why do you attack us? Who are you?". He then lets fly his own arrow, and pulls another from his quiver as he steps in behind the wooden stand to let the others pass into the room.
Init: 1d20(17)+3=20 AC: 19 HP: 29
Standard action: fire arrow with drow poicon (DC13) at S2 move action: grab another arrow free action: move against the wall, behind wooden stand attack: 1d20(12)+7=19 damage: 1d6, plus drow poison
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Post by Talon on Oct 15, 2010 18:06:12 GMT 1
----------- Init
1d20+7 13+7 = 20 -----------
Dra'gen draws on the energy around him and instantly a red glowing short sword is in each hand (free action). He concentrates for a moment on the the blades and transfers some of his mental energy into teh blades making the the glow intensify for a moment.
[OOC] Imbuing the blades with Psychic Strike
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Post by She-Elf on Oct 15, 2010 18:58:22 GMT 1
Sensing that something is wrong ahead Sirali takes on her panther form figuring the extra speed might come in handy. She moves swiftly among her comrades hoping to cause a distraction.
Init: 1d20+2=9 Swift: Assume Panther Form Move: to D8
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Post by Ilya on Oct 18, 2010 19:10:18 GMT 1
The sorcerer doesn't even need to see their enemy to start attacking them. He begins weaving his magic, uncorking a bottle of smoke and pronouncing words of magic. The smoke curls about his hands for a few moments, and then he reaches up, towards the mass of air swirling around him.
The smoke is mixed into the currents of air, leaping through it while the familiar executes the order the sorcerer gives it: with the magical smoke in its shape, it dashes to the enemy, clawing at one of them with the smoke as it appears from its body.
Kerraur: Standard: Cast Belker Claws, transmit them to the familiar; Familiar: fly to G10, staying higher than the enemy so it gains an elevation bonus, touch attack to hit him:
BELKER CLAWS Transmutation [Air] Level: Sorcerer/wizard 2 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: Living creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You uncork the vial and speak the old words. The smoke issues from the bottle and wraps itself around your hand, turning it into smoke as well.
With a successful touch attack, you deal 2d12 points of damage. For every three caster levels, the smoke lasts for another round (to a maximum of 4 additional rounds at 12th level), dealing another 2d12 points of damage per round. Material Component: A small vial of smoke.
Due to racial benefits, it lasts for 3 rounds. Touch attack: 1d20+5+1 (elevation)=18+6=24.
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Post by achinca on Oct 18, 2010 20:50:56 GMT 1
Initiative: Dra'gen, Ryxikor, Padre, Sirali, Enemies, Kerraur Dra’gen sees the danger coming and focuses on the energy around him. Two glowing blades appear in his head, as if they were an extension of his body. He is still standing on the stairs. Ryxikor unleashes his arrow at one of the men while asking why they are attacking as the group invades their space. The arrow buries itself deep in the man chest but he does not seem to feel the drow poison effect. Padre yells ‘{color=green]What is going on? If we are under attack, we should either retreat or get out of these stairs. I am useless here and I might not have enough healing spells to save you all if you don’t act strategically[/color]. He stays in the back, shaking his head. Sirali turns herself into a panther and enters the room. There she sees another man wearing a chainmail and one wearing a half-plate. The two men reply to Ryxikor’s question with a yell “ For the Dragon!” and unleashes their arrows. One misses but the second one hit Ryxikor. The two men that Sirali just saw take a 5 feet step and both attack her with their long sword. The man with the half-plate connects but not the one with the chain mail. Kerraur murmurs a few arcane words in his native language and huge smoke claws appear on his familiar who enter the room and attack the man that Ryxikor has shot with his arrow. The claws of smoke rip his chest apart, pouring blood, bones and guts over the floor. The man yells “ Bishimon! Help!” Ryxikor: -3HP damages – Currently at 26/29 Sirali: -6HP damages – currently at 25/31
OOC: I do not have Kerraur Initiative so I gave him a 1. OOC2: Ryxikor: -1 arrow OOC3: Ilya, if more of your spells are not standard spell, can you send me the description via email? Thanks
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Post by She-Elf on Oct 18, 2010 21:21:05 GMT 1
In pain, Sirali reverts to her elven form. She mutters a few words to herself and flames appear in the palms of her hands. Instantly she hurls one of the flaming balls at the man in the half-plate, another reappears as soon as the first leaves her hand.
Swift action: resume elf form Standard action: cast Produce Flame Standard action: attack G1 Ranged Touch attack 1d20(16)+5=21 Damage 1d6(1)+5=6
Duration 1 min/level. Each attack reduces the duration by 1 min.
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Post by achinca on Oct 18, 2010 22:12:14 GMT 1
OOC: Ooops! I made a mistake. I forgot to move S3 and G1 5 feet closer to Sirali. My mistake. They moved back as a free move so Sirali can change form and cast her spell without suffering an AoO (At least for this turn )
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Post by Ilya on Oct 18, 2010 22:29:51 GMT 1
OOC: Sorry, I rolled a 10 on Init. Forgot to put it in the post. My mistake entirely.
Also, most of my other spells are SRD, and this one... well...
That was unexpectedly all-destroying.
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Post by puffthemagicdragon on Oct 19, 2010 11:10:06 GMT 1
"For the Dra'gen?" Ryxikor asks, "But, Dra'gen is here with us!" Ryx glances over his shoulder at one of his newest comrades wondering what he plans to do. "Get in there Dra'gen, Sirali needs our help."
The sly elf fires his next poisoned arrow at the next archer, then quickly drops his short bow and pulls his dagger free from it's sheath.
AC: 21 (19+2 for cover) HP: 26/29
Standard: ranged attack at S1 Move: grab dagger Free: drop bow attack: 1d20(1)+7-2=6 oops
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Post by Talon on Oct 19, 2010 13:42:00 GMT 1
Dra'gen, having momentarily had a minor difficulty imbuing his blades with Psychic Strike, but finally getting it he realizes what happened in the second he blocked everything out and springs into action. Running down the stairs he stops next to Ryx and sends both blades in a red blur of frenzy at the man in half-plate seeing him as the bigger threat.
[OOC] used as ranged weapons, Psychic Strike still applies
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Post by achinca on Oct 19, 2010 13:53:28 GMT 1
Dra'gen, having momentarily had a minor difficulty imbuing his blades with Psychic Strike, but finally getting it he realizes what happened in the second he blocked everything out and springs into action. Running down the stairs he stops next to Ryx and sends both blades in a red blur of frenzy at the man in half-plate seeing him as the bigger threat. [OOC] used as ranged weapons, Psychic Strike still applies Talon, please roll your attack but not your damages dices. Also please indicates where you ends up on the map. Thank you. AC
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Post by achinca on Oct 19, 2010 13:54:41 GMT 1
That was unexpectedly all-destroying. 2d12 average 13. with max 24. When fighting a damages grunt, it can be all destroying .....
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Post by Talon on Oct 19, 2010 15:15:27 GMT 1
[OOC] Sorry.. it would put D at roughly 8F.
AC: 17 HP: 39
So would throwing both count as two Weapon fighting? If yes: 1d20=16+4= 20 1d20=9+4 = 13
If no: 1d20=16+6= 22 1d20=9+6= 15
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