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Post by Talon on Dec 7, 2010 14:45:28 GMT 1
Feeling the bite of steel yet again Dra'gen realizes he is in trouble. hearing Ryx yell out for Padre and Sirali, he realizes he's not the only one in a bad situation and would have face palmed if not for the guard trying to dice him into pieces. He calls out Kerraur! I could really use your help my friend!
Knowing that trying to evade the onslaught at this point would certainly spell his demise he takes another swing at the guard hoping that his friend hasn't fallen...
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AC: 17 HP: 6/39
Roll(1d20)+8: 8,+8 Total:16
Roll(1d20)+8: 15,+8 Total:23
1d6(+4)
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Post by She-Elf on Dec 8, 2010 22:07:38 GMT 1
Sirali is more than a little relieved that Padre is on his feet again, but there's no time for celebration. She hands the revived Cleric the wand, saying, "Quick take this, I need to deal with him". Her gaze indicates Bishomon. However, soon the air around her becomes foggy and she knows she's unlikely to hit a target she can't see. Instead the Elven Druid draws the scimitar from her belt and stabs at the nearest guard.
Hold Action until after Kerraur and his familiar. Free Action: Speak to Padre Move?: Pass him the wand Move: Draw Scimitar, move to G9 Standard: Attack G2 1d20(9)+6=15 1d6(5)+3=8
21/31 HP
If I can't attack this round, that'll be my action for next round.
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Post by Ilya on Dec 10, 2010 23:46:07 GMT 1
The spellcaster moves away into the fog, getting to safety from the enemy's weapons, whistling sharply for his companion, and the companion obeys. Its swirling form churns its way through the thick, milky fog. With enemies and friends surround it on all sides, however, it hesitates to find what direction to go in. After these moments of hesitation, however, it makes a decision about where to go: it passes by Sirali, and finds it way to the place from which she started. The sorcerer, in the meantime, gets a distraction going: he mutters a few arcane words, and the sound of twenty men running down the stairs appears seemingly from nowhere. Shouts along the lines of "Backup is here!" and "Let's get them, boys!" sound among the clang of iron of what must be a good band of soldiers. One of the noises
If it were real.
Kerraur: Free action: 5-ft step to C6, Standard action: Ghost Sound to emulate 20 people (as described) on 7F.
Familiar: Withdraw to F8 and then down to H8.
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Post by achinca on Jan 5, 2011 22:50:11 GMT 1
Dra'gen, Ryxikor, Sirali, Padre, Enemies, (Action Stopped), Kerraur Kerraur steps aside the mist and at that moment, noises of a group of armed men coming down the stairs can be heard. The soldiers and guards look uncertain and wonder. Bishomon screams “ Come’ on men! For the Dragon!” However, the men look a little shaken wondering what to do next. Kerraur’s familiar withdraw to safety. Dra’gen knows he is on the brink but refuses to back down. He calls for his friend Kerraur’s help and attack the guard. His hit is powerful and the guard stand on the brink of unconsciousness. Ryxikor, full of courage as he knows he is close to passing out, move aside and fights in a defensive position. His chances of getting hit decrease but he is not able to hit the soldier. Sirali drops the wand, moves forward, unsheathe her scimitar and attack the guard. However the scimitar fails to finish the guard. Padre looks at the situation and smiles a forced smile. He picks up the wand and says ‘ Time to play some tricks. By Olindammara, styop moving you damned evil wizard”. He whispers a few divine words and the power of Olindammara suddenly hold Bishomon. Ehxausted, the cleric says “ Coup de grace, now!S4 attacks Ryxikor but because the rogue is fighting defensively, his hit fails. S6 decides to investigate the noise and goes up the stairs. He passes by Ryxikor who tries to hit him with an attack of opportunity but fails. G2 swings at Dra’gen but fails to connect. He opens his eyes wide as his heart stops beating and falls to the ground dead. (OOC: Guard was a 0 HP after Dra’gen hit. Villains do not go negative HP with me unless they have info the group could use by saving them) Bishomon feels a divine force holding him. He tries to free himself but fails miserable. He suddenly realizes that he is completely defenseless.
OOC: Iya, UI know I did not put the mist where you wanted so it kind of spoiled the spell. As a result, I give you a free bonus spell for that fight only. OOC2: She-elf, rather than give the wand, I had Sirali drop the wand (free) to allow 5 feet move (free), draw scimitar (move) and attack,
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Post by puffthemagicdragon on Jan 5, 2011 23:24:46 GMT 1
Frustrated he missed the soldier running past, but not worried, as now Ryx only has one to contend with. Badly injured, blood dripping freely from a couple of wounds, the elf hopes he can finish this tougher soldier quickly. With his quick movements and feignts, the warrior rogue lunges out with his rapier, bringing him up closer to his ally as he swipes the dagger towards the evil man's throat.
AC: 19 HP: 2/29
free action: 5' step to C7 (hopefully Dra'gen will flank with Ryx) full round action: attack with both rapier and dagger rapier: 1d20(13)+8=21 dagger: 1d20(16)+6=22
rapier damage: 1d6+1 dagger damage: 1d4+1
ooc: someone ask Bishomon what is going on first, cant we get any info off him?
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Post by Ilya on Jan 6, 2011 1:29:33 GMT 1
Kerraur lets his magical tricks slide for the moment and approaches the enemy in a quick step. The momentum of his movement is transferred into a stabbing movement of his staff, not aimed so much at injuring the enemy as forcing him into a position of bad footing where he hasn't got the chance to fight.
At the same time, a breeze blows through the room, carrying the magician's swift elemental extension. It shapes itself fully near the enemy and also throws a swing at him, but it does it with the intention of actually hitting the enemy.
Kerraur: Move to C8 through B7 so I provoke nothing, Aid Another to Puff's attack: 1d20+1=13+1=14.
Familiar: Fly to E8 (or to E9 if Dragen doesn't move there), take a swing at him: 1d20+8=20+8=28 Crit confirm: 1d20+8=16+8=24;
Damage 1d4, or 1d4x2 if that crit confirms. I hope it does.
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Post by She-Elf on Jan 6, 2011 8:16:54 GMT 1
Seeing that Ryx, Dra'gen and Kerraur are still engaged Sirali takes heed of Padre's command and approaches the helpless Bishomon, cold sweat beading on her brow. Wordlessly, but with a callous coldness in her eyes she viciously swings her scimitar, aiming for the suddenly not-so-powerful enemy's head.
Not exactly sure on the rules for coup-de-grace, but normal damage for my scimitar is 1d6+3 Oops late for work now
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Post by Talon on Jan 6, 2011 20:20:12 GMT 1
Assuming he can occupy teh same square as the familiar, Dra'gen will fall back to H8 and try to staunch some of his bleeding, catch his breath, and try to conserve his energy as he is seriously wounded at this point.
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Post by achinca on Jan 7, 2011 19:30:06 GMT 1
Dra'gen, Ryxikor, Sirali, Padre, Enemies, (Action Stopped), Kerraur Kerraur moves forward away from the soldier sword and bugs the fighter enough to distract him and help Ryxikor. His familiar moves forward and attack the soldier, successfully landing a critical hit. Dra’gen steps aside, catching up his breathing as he watches the guard dies. With the help of Kerraur, Ryxikor slides his rapier and his dagger deep inside the soldier entrails, sucking his life out. The soldier falls silently on the ground in a pool a blood and guts. Sirali moves 5-feet forward and swings her razor sharp scimitar. The blade enters the neck of Bishomon right between two vertebras and follows through separating the head from the body. The druid can see the horror in the wizard eye right before the head falls and starts rolling. The body falls backward without a sound. Padre smiles as Bishomon’s head rolls to his feet. He kicks it toward Ryxikor and lifts his holy medallion of his god and touches his face. A lot of his wounds heal. That was worth dropping dispel magic.S6 reappears at the top of the stairs as he figured out that there is not reinforcement coming. He sees the situation with everyone dead but the invaders and decides that the best course of action is to run away. He turns around and run up the stairs. Silence returns to the bloody scene as the group realizes that they are against potent enemies and the outcome could have gone the other way. Padre asks Who needs healing. I have a few spells left to help.[/green]
Padre: +23HP – Currently at 26/36
OOC: Combat over (unless you want to run after the soldier but none of you are in great shape and by the time you are healed, the soldier will be long gone). Well done. XP to follow.
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Post by She-Elf on Jan 7, 2011 23:03:24 GMT 1
Sirali wipes the sweat from her brow. That was tense, she thinks to herself, knowing that that was really a close call. She breathes nervously, not entirely sure it's safe to relax but she goes to retrieve the wand she dropped. "There's a still a few uses left in this," she tells Padre and the others, seeing if anyone comes to them for healing.
Sirali also has two cure light wounds spells prepared and one cure mod.
She'll heal anyone who asks her first, then herself.
4 uses of the wand left and she's at 21/31 hp
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Post by puffthemagicdragon on Jan 8, 2011 16:32:00 GMT 1
After the seasoned elven warrior withdraws his rapier and dagger, he watches the evil soldier's eyes become distant and lost and he falls to a heap on the stone floor, dead. Ryxikor spits on the corpse and looks up just in time to see the head of Bishomon roll across the floor, as yet another body falls to the floor, only this one has blood spurting out the main arteries every second, with each heartbeat, til that evil heart finally slows and stops. Another dead body, lying beside it's own pool of blood. After hearing the footsteps of the last remaining soldier fade into the distance, Ryx hopes there are no others on the surface he can reconnect with, only to attack the group of heroes from behind.
Ryx finally takes a deep and exhales, almost exhaustedly, but not entirely, because he remembers hearing another voice. Another person directing Bishomon, which means there are probably still just as many, if not more guards and soldiers, and who knows what else, still close by. With this thought in mind, it's hard to relax, he calls out, "Padre, Sirali, I'm in need of healing." he then rips a piece of clothing from the soldier and cleans his weapons.
After cleaning and sheathing his weapons, the elf sets out to investigate the dead men and thier belongings, including the cots. He sets all the weaponsout on the floor, as well as all tools, rope, torches, manicles, anything that could be of use. After pulling the headless body of Bishomon a short distance away from the dark red pool of blood, Ryxikor searches through all his belongings, checks his armor. He sets the wand aside and looks for any other weapons.
ooc: HP 2/29, Ryx needs healing, we have one wand low on charges, but we bought another wand after leaving the underdark with the gold from our dead companions. I think just no-one added it to their list. I didn't cause Ryx can't use it, I figured She elf would add it to her list for Sirali to use, since the druid can use it. It just needs to be listed and it's location listed, incase Sirali falls.
Hmm, tough fight for a bit. I still think we need to figure out how best to work as a team. As in: Who needs to rush in and attack? Who holds back and uses ranged weapons? Then what will the range attackers do next? What is our mage's main goals? for instance in their first meeting, Ryx thinks Keraur probably has no offensive spells, just cast spells to hamper the enemy, like wind, grease, mist, noises. I just think we could or should discuss some of these things, because half of those spells hampered us also.
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Post by Ilya on Jan 8, 2011 16:43:50 GMT 1
The sorcerer lovingly pets his elemental, feeling the air brush through his fingers, and then turns to the others. "We could use some help?" He suggests softly.
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Post by She-Elf on Jan 8, 2011 21:03:36 GMT 1
Sirali uses up the last charges of the wand she is carrying to heal up Ryx, then takes out the new one, healing the Rogue completely. She then turns to Kerraur and his companion and finally heals herself.
d8+1 3, 6, 1, 8 +4 = 22 So he's 24/29 with those four charges 1d8(4)+1=5 perfect Ilya what's Kerraur and familiar's current/total HP? Sirali 21/31 1d8(6)+1=7 So she's at 28/31. Close enough.
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Post by Talon on Jan 10, 2011 15:25:24 GMT 1
Making sure sure everyone else is healed first, Dra'gen softly says I think I could use a bit of healing. I got quite a few nasty cuts. He holds his blood covered hands up
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Post by puffthemagicdragon on Jan 10, 2011 15:55:11 GMT 1
"Someone should watch the door," as he points to the doorway Bishomon and his followers just entered through, "so no-one can sneak up on us as we heal ourselves. If anyone comes this way shut the door and bar it. We'll fight when we're ready, not on their terms."
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