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Post by Talon on Oct 28, 2010 16:52:21 GMT 1
Cursing loudly Dra'gen swings his sword at the Soldier intent on inflicting as much pain as he can
AC 17 HP 32/39
Attack 1d20+8 20+8=28
confirm crit (fail crit) 1d20+8 2+8 = 10
*+1.5 times strength bonus as it is weilded 2 handed
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Post by achinca on Oct 29, 2010 16:17:16 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Padre, Enemies, (Action Stopped Here), Kerraur Dra’gen swings his mind blade bastard sword from high to low. The soldier tries to block it but the hit is so good, the blade cut through everything in its path, leaving the soldier dead on the floor. Ryxikor wanted to flank the soldier but Dra’gen took care of it. Instead he moves toward the guard (G4-D4-C5-B6) and flank him with the help of Sirali. He digs his dagger deep inside the soldier back looking for an organ to cut. He is going for the liver but at the last second he slightly moves the blade to hit the heart. Was his move his or was it driven by Organripper. The dagger buries itself deep inside the man’s heart and he falls silently dead on the ground. Sirali grabs the CLW wand and use it on herself (11 charges left). Padre stands there and continues to pray loudly to Olidammara. The door opens again and the soldiers and guard are still holding their shots. Bishomon looks at Kerraur and activates the wand. Energy darts fly again toward the Raptorian and burn him. Padre stops his praying and looks at Kerraur Birdman, you look in tough shape. You might want to get the heck out of here or get healed. Fast!A cloaked man appears in the stairs in the other room and evaluate the situation. He says “ Bishomon, do not disappoint me AGAIN!Sirali: +7HP – Currently at 17/31 Kerraur: -6HP – currently at 6/24
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Post by Talon on Oct 29, 2010 19:01:44 GMT 1
Dra'gen runs up to E7 and evaluates the situation to see how he can best assist
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Post by She-Elf on Oct 30, 2010 9:28:53 GMT 1
Hearing Padres calls, Sirali takes the wand still in her hand and points it at Kerraur.
1d8+1 10 uses left
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Post by Ilya on Oct 30, 2010 11:16:07 GMT 1
"Take cover!" The Raptoran sorcerer suggests loudly and urgently, taking yet another two magical missiles. He follows his own advice, moving past Sirali and behind the cots, whistling for his familiar again. The elemental creature buzzes into view, past him, and hangs in the air even further in the cover while the sorcerer, again, pulls out a vial of smoke, pronounces his magical words, and then transfers the smoke into his familiar's swirling body.
Move to 7D, so Bishomon has no line of sight on me, cast Belker's claws, delivered by my familiar. The familiar moves to 7C.
HP: 7+1d8/24
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Post by puffthemagicdragon on Nov 1, 2010 4:12:42 GMT 1
Ryxikor removes the dagger with a squishy gush of blood from the guard's back, he glances at the drow blade, wondering if there is indeed something more to this mysterious weapon. With no more attackers in the room, Ryx decides to take a moment to arrange the battlefield to more of his liking. He takes a quick step to the cot, then lays his weapons on the cot with the hilts right near the edge of the cot, so that he is gripping both the weapon hilt and the edge of the cot. He then shoves the first cot into the one next to it and so on, trying to push them all as far as he can into the corner.
AC: 19 HP: 19/29 free action: 5' step to B7 move action: shove cot in line 8 into cot in line 9 move action: shove both cots from line 9 into the cot in line 10 If he can't go into the wind he'll shove the cots as far as he can in the corner as possible. Ryx should end up around B9
ooc: I could lay a dagger and a rapier on a cot's edge, then just wrap my thumb under the edge of the cot, with my fingers still on the hilts, and move it. Then when I'm finished I could scoop my weapons up no problem. So I figured it could be done.
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Post by achinca on Nov 1, 2010 20:36:12 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Padre, Enemies, (Action Stopped Here), Kerraur The sorcerer moves away from the wand welding opponent and calls in his familiar. After that he casts Belker’s Claws on the familiar. Dra’gen moves forward, his psionic bastard in both hands. Ryxikor tries to rearrange the room but the wind wall prevent the cots from moving in the corner. Sirali uses the wand and heals Kerraur. Padre assesses the situation. Kerraur’s wind and grease is doing a great job keeping the reinforcement away but is also preventing the group from attacking the reinforcement. He stays where he is, hoping that someone will work with his to create flanking opportunities. The soldiers and the guard wait for Bishomon order before firing. The cultist switches position with S5 and pulls out some ground mica. Uttering a few arcane words, a cloud of golden particules covers the area where the group is assembled. (will save needed DC16 or character is blind for 4 rounds). The newcomer in the cloak stays silent and play with his wand. Kerraur HP +6 Healing + 12/24.
Blind: The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.
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Post by puffthemagicdragon on Nov 1, 2010 21:24:42 GMT 1
Ryx had a bad feeling when alomst everyone grouped together, and it happened to be near him. "Great now I'm blind." he says in disgust. He instinctively starts backing away from danger, back to where he saw Dra'gen earlier.
will save: 1d20(14)+1=15 move actions: 30' , B7-B6, B6-C5, C5-D4, D4-D2, end up at D2
actually I did post that I wanted him in B9, I understand not putting him there because the cot situation didnt work out. Just wondering if that would have helped him not be in the spell area. I think we should all bunch up closer together.
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Post by She-Elf on Nov 1, 2010 22:09:04 GMT 1
Sirali blinks and the dust in the air seems not to affect her. Given that the enemies are mostly trapped for the timebeing she uses the opportunity to continue healing. She uses the wand on Kerraur once more.
Will Save = 1d20(12)+8=20 *phew* Use wand on Kerraur 1d8+1 9 uses left
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Post by Talon on Nov 2, 2010 14:10:32 GMT 1
Dra'gen sees something start to happen and instinctively closes his eyes. when he opens them, he sees a cloud of golden dust and waves at bit about 2 inches from his nose. He looks around and then inquires to the group in general What the hell is this glitter all about? Is it supposed to annoy us to death or something?
--------- (I changed dice rollers since the one at d20srd seems to be stuck at 6 or lower lately. Played tabletop the other day and outta 15 rolls, only one was higher than 6... so much for random)
Roll(1d20)+4: 16,+4 Total:20
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Post by Ilya on Nov 3, 2010 16:26:39 GMT 1
Kerraur squints, then closes his eyes, averting his face. "That, or to hamper our vision, probably." he answers his friend. The Raptoran swiftly wipes the specks off his glasses, and then turns to his familiar... glittering like a holiday ornament, the creature clearly cannot see, and this the sorcerer hears in its saddened howling. While it's out of the fight, he stays covered, focusing on the spell inside the swirling mass of air, smoke, and now glitter, and guides it to further safety.
Kerraur's Will: 1d20+4=20+... ahhh never mind the math, it's a 20 anyway! Familiar's will: 1d20+1=4+1=5 Awwww snap.
Standard action: Hold the charge on the spell. BTW, by my reading of the Claws, Achinca, the smoke stays on the target hit, continuing doing damage to him. I may be wrong on this one, though. Free action: the familiar takes a 5-ft step to the right.
HP: 12/24.
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Post by Talon on Nov 3, 2010 16:59:20 GMT 1
Dra'gen opens his hands and lets the sword vaporize, then he drops his hands to his side, closes his eyes and a moment later a red short sword materializes in each hand, each glowing it's ominous red. The elven eyes remain closed for a few moments longer as the red energy seems to pulsate through the blades.
=====
taking 1 round to switch to short swords taking 1 round to imbue with psychic strike
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Post by achinca on Nov 4, 2010 15:22:33 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Padre, Enemies, (Action Stopped Here), Kerraur The glitter dust falls all over the heroes but Padre. Kerraur clears his glasses and is fine but his familiar is not. The elemental familiar is blind. The sorcerer has not given his buddy the power of Belkar Claws yet. The grease disappears from the floor. Dragen is annoyed by the dust but does not turn blind. He concentrates and the bastard sword disappears and two short swords appear. Ryxikor is not that lucky and his eyes get covered in dust. Blinded, he uses the wall to move backward. This works until he reaches the cleared rubbles. He nearly trips his reflexes save him from the fall. Sirali brushes the dust easily. She uses the wand on the sorcerer, healing him more. Padre tests and senses the wind wall is still there. One more turn I hope …. The archers hold their arrows, waiting for the order. Bishomon has a plentitude of choices. Does he go after the warrior? The arcanist? The healer? He decides that stopping the healer might be the smartest choice and uses his wand again. Energy darts hit the druid. Kerraur: +8HP healing – Currently at 20/24 Sirali: -5HP – Currently ay 12/31
OOC: Regarding Belkar Claws, I do not have the book so I cannot really rule. To keep it simple, I like it to be attached to the wearer i.e. the elemental has the claws as an extension of him. If not, it is simply a too powerful version of spiritual weapon. However, I would need to research the spell to be sure but I do not have really the time for that. As a compromise, I had started the spell previous round but will let you hold it. OOC2: Talon, do not post two rounds action in one post unless you will be away. Right now, there is no psychic strike on the short swords. OOC3: Puff, I will not allow your movement for a blind Ryxikor. There is no way he memorized the room. I will allow him to walk using the wall as a guide as he is blind which me he stepped on the clear rubbles and would have fallen if not for a great reflex save.
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Post by puffthemagicdragon on Nov 4, 2010 20:33:17 GMT 1
As the group of adventurers focuses on the doorway that the evil cultists stands on the other side of, they prepare for battle, all the while, Ryxikor walks around behind the group, reaching out and walking around like a blind person. As he blindly follows the wall, he stumbles into rocks and stones littered around the floor, barely able to keep his footing. Once he walks into the rubble, he stops immediately, not wanting to get farther into the mess. The elf knows he can go back the way he came, but instead reaches out with his foot, trying to find a different area to venture into. Still touching the wall but stretching out away from it, Ryx finds a spot with no stones. The blind elf pushes away from the wall, leading with his rapier, until the point hits the stone wall opposite him. Ryx quickly reaches the next wall and plasters his back to it, as he sheaths his rapier.
AC: ? blind HP: 19/29 move action: 15' to E5 move action: sheath rapier
sorry achinca, I just read he moves at half speed and moved him that distance. Actually to be honest, I didn't read anything, I'm blind.....
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Post by She-Elf on Nov 5, 2010 22:09:53 GMT 1
Knowing she can't take much more in the way of attacks and seeing that Kerraur is in better shape now than she is, Sirali turns the wand to herself, healing some of her wounds.
1d8+1=6 18/31 HP 8 uses left
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