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Post by Talon on Oct 23, 2010 4:26:12 GMT 1
After Dra'gen hits, he sees the soldier stumble and roll out of the way. Seeing this, he takes advantage of the momentary stumble, opens his hands and allows the short swords to vaporize. Staring the soldier dead in the eye, he lets a smile trace his lips and spends a moment concentrating, visualizing a bastard sword, eyes unwavering from the soldier. After a few moments he brings his hands together and as they come together, a red glowing bastard sword materializes which he now holds in front of himself with both hands.
[OOC] it takes a round to change my weapon.. I just kinda forged a tad ahead.
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Post by Ilya on Oct 24, 2010 20:20:08 GMT 1
Kerraur sees that some of their party's members risk becoming pincushions, begins muttering magical incantation, drawing a line with a raised finger. The only visible effects are that a high-pitched, howling noise appears, seemingly coming from nowhere, and the sheets are knocked off the beds. But now, they are protected by a wall of air. "Focus on those in here!"
Kerraur: Standard action: cast Wind Wall, which blocks the entire room between 9 and 10. It's invisible, by the way.
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Post by achinca on Oct 25, 2010 17:09:37 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Padre, Enemies, (Action Stopped Here), Kerraur Ryxikor decides to hold his ready action. Kerraur, using a tiny fan and a feather of exotic origin whispers a few arcane words and nothing seems to happen. Dra’gen, invoking his masterful mind power transform his short sword into a bastard sword. Ryxikor unleashes an arrow. Although he never learned to shoot into a melee, he is still able to hit his target. For some reason the soldier falls asleep. Sirali is able to touch and burn the guard. Padre looks at the sleeping guard, smiles and crushes his head with a perfect coup de grace. G1 takes 5 steps back, pulls out a vial and drinks it. Some of his wounds heal. S3 falls because of the grease. Once there he rolls 5 feet and get up. The other four soldiers shoot their arrow at Padre. To everyone surprise but Kerraur, the arrows seems to hit an invisible wall. Bishomon whispers interesting and unleashes the power of the wand. Energy darts fly and hit Kerraur. Kerraur: -6HP – Currently at 12/24
OOC: Kerraur, if wind wall block MM (cannot tell), then assume they bounce off the wall.
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Post by puffthemagicdragon on Oct 25, 2010 17:40:11 GMT 1
Watching Padre, smash the fighter's skull while he, Ryx grabs another poisoned arrow, he whispers to the cleric, "Padre, a couple prisoners might be nice. Then we could find out what they are doing and if the men are still alive and where they are." Seeing the immediate threats eliminated, the two archers, Ryxikor scans the room for the next threat. The rogue's aim settles on the guard in half plate.
AC: 21 (19+2 cover) HP: 26/29
free action: grab arrow, speak to padre standard : range attack on G1 attack: 1d20(7)+7=14
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Post by She-Elf on Oct 25, 2010 20:37:47 GMT 1
Sirali curses under her breath in Elven as her target drinks a potion and she sees him looking less injured. Instead of following the guard the Druid opts for a slightly different tactic and launches a ball of flame from the palm of her hand.
Ranged Touch Attack on G1 1d20(15)+5=20 Damage 1d6+5
1 min remains
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Post by Talon on Oct 26, 2010 18:11:13 GMT 1
Seeing the substance cover most of the floor between Dra'gen and the soldier, Dra'gen decides to run around the stairs and see if there is a back way to the soldiers. He stops by Kerraur and tells him quietly I'm going to slip around and see if there is a way around the other side of the stairs
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Post by Ilya on Oct 26, 2010 19:35:43 GMT 1
Kerraur takes the magical bolts. A half surprised, half pained, birdlike cry escapes from his lips. The Raptoran grabs his quarterstaff with both hands, and moves towards the enemy, as if planning to strike at him. But then, the Sorcerer decides to go for something far mundane:
After passing the wall of wind, which already takes him a bit off the ground, he strikes the ground with his weapon, and takes off, flying over the slippery territory of his own creation. On his way past the door, while he sharply turns to prevent himself from ramming into the wall, he kicks the door shut.
Move: walk (15ft.) to 10G, fly (5 ft, while turning 90 degrees so he's looking north) to 11F. Move: close door.
HP: 12/24
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Post by puffthemagicdragon on Oct 26, 2010 21:01:26 GMT 1
ooc: To get a clear shot, Ryx will take Dra'gen's spot (F8) once he vacates it.
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Post by achinca on Oct 26, 2010 22:24:50 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Padre, Enemies, (Action Stopped Here), Kerraur Kerraur uses his wind wall to get up in the air and kick the door shot. Dra’gen moves around the walled stairs and notices that there are no other exits. (I placed you on D2 to avoid an AoO and move away the fighter from Sirali. Ryxikor moves 5 feet and shoot at the guard. However, the arrow breaks on the half-plate. Sirali shoot another flame and hit the guard, burning him more. (1 hit left) Padre smiles at Ryxikor comments ‘ Grunts know nothing and are a waste of time. Especially fanatics like these! He moves next to the wind wall, getting himself ready to strike when the wall falls. S3 pulls out a potion and drinks it. His wounds partially heal. G1 move forward 5 feet and strike Sirali. This time he hits her for real and very hard. The door reopens, opened by S4. S5, S6 and S7 unleash another set of arrows only to see them fly away and break. Stop wasting your arrows, you idiots. You need to wait for the spell to disappear. Darn grunts!’ Bishomon looks for Kerraur but does not see him as he is not looking at the ceiling. He looks for a target, sees Ryxikor and activates the wand. Sirali: -8hp – currently 17/31 Ryxior: -7hp – currently at 19/29
OOC: Ryxikor: -4 arrows
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Post by She-Elf on Oct 26, 2010 23:28:14 GMT 1
Sirali takes a quick step away from the guard and towards Ryx. She releases the small flaming sphere from her hand once more, this time no new flame reappears as the spell disipates. She hopes, rather optimistically she knows, that it will be enough to finish the guard.
Ranged Touch Attack on G1 1d20(20)+5=25 1d6+5 damage
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Post by puffthemagicdragon on Oct 27, 2010 0:07:14 GMT 1
Accepting the magic missiles in the side with a harsh grunt, Ryxikor yells out, "Can someone stop him?" referring to the man in studded leather armor, as he, Ryx, bursts into action. He quickly takes a step towards the stairs and reaches down to grab his weapons, shouldering his shortbow in the process. The rogue then follows the route Dra'gen took, trying to get away from the magic missiles, grease slicks and hurricane force winds.
AC: 19 HP: 19/29
free action: 5' step, shoulder his bow, if he can't, he'll drop it move or standard: grab dagger and rapier move: 30' around stairs end up at H5 ooc: I thought the cots would hamper movement
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Post by Talon on Oct 27, 2010 14:00:17 GMT 1
Seeing the soldier down the vial, Dra'gen grips the sword tightly with both hands and rushes forward as quietly as he can (unless the soldier has already spotted him, in which case he wont bother being quiet and he'll stop just out of melee range)
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Post by Ilya on Oct 27, 2010 16:54:50 GMT 1
Kerraur makes a complicated set whistling noises, and the his familiar appears, to keep track of the enemy, while staying ready to bolt out of the way. When Bishomon prepares to cast another spell, it utters a few whistle and howls itself. At the most inopportune moment, the doors slams shut, again, taking away Bishomon's ability to attack with more spells.
Familiar: Move: fly to 5F. Standard: delay a second Move to move backwards as soon as anyone attempts to attack it (but before it gets the attack off) with something that would pass the wall, or until Kerraur has acted, whichever comes first. Kerraur: Delays action until either: A) Whoever is in E12 has taken an entire turn or B) right before Bishomon gets to act, whichever comes first. -Move: close the door -Move: fly to E9, land.
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Post by achinca on Oct 27, 2010 20:53:26 GMT 1
Initiative: Dra'gen, Ryxikor, Sirali, Padre, Enemies, Kerraur, (Action Stopped Here) Kerraur delays his action, waiting to close the door on Bishomon. Dra’gen moves 5 feet closer to the soldier, holding his bastard sword tightly, tries to walk silently, but fails. Ryxikor asks for help, drops his bow, them go grab his weapons, and move on a protective side of the walled staircase. Sirali unleashes her last flame on the guard. It does damages but not enough to kill him. The guard is badly hurt but still standing. Padre stands there and starts praying loudly to Olidammara. S3 moves forward and swings at Dra’gen. His swing his good but fails to do a lot of damages. G1 swings again at Sirali and has now the measure of the elf as he cuts her deeply. The soldiers and the guard in the other room wait for instruction from the man in studded leather. Bishomon activates the wand just as Kerraur closes the door. An obsecinity is heard as the energy darts make holes in the door. Kerraur later lands on the other side of the room. His familiar moves on the stairs. The first greased area lose its shinyness. Dra’gen: -2HP of Damages – Currently at 32/39 Sirali: -7HP of Damages – Currently at 10/31
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Post by puffthemagicdragon on Oct 27, 2010 21:28:59 GMT 1
Clutching his rapier in his right hand and his dagger in his left, Ryxikor looks around the corner of the stairwell. Once he see the soldier, the rogue sticks to the shadows and moves silently towards his target. Hoping he can catch the soldier while he fights Dra'gen, Ryx slides behind him and searches for a vulnerable spot with his dagger.
AC: 19 HP: 19/29
move action: 15' to F4 standard action: sneak attack with dagger attack: 1d20(11)+8+2(flanking)=21 damage: 1d4+1 sneak attack damage: 3d6 (2d6 rogue, 1d6 dagger)
hide: 1d20(7)+11=18 move silently: 1d20(9)+10=19
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