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Post by achinca on Jun 8, 2009 20:45:07 GMT 1
would a MW which give you a +1 qualify?
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Post by Ilya on Jun 8, 2009 21:20:05 GMT 1
Enchanted weapons are automatically considered MW.
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Post by puffthemagicdragon on Jun 8, 2009 21:25:21 GMT 1
The question is: Can Miriam have a Flaming MW mace (2300)? or does it have to have a magical +1 enhancement bonus, making it a +1 flaming mace (8300gp)?
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Post by Ilya on Jun 8, 2009 21:36:55 GMT 1
"All magic weapons are automatically considered to be of masterwork quality." is what it says. So apparently, it doesn't.
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Post by achinca on Jun 8, 2009 21:53:45 GMT 1
now i am truely confsue. So the only difference between a MW weapon and a +1 magical weapon is the magical component that bypass DR? so it cost 1700 GP to get the magical bypass?
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Post by Ilya on Jun 8, 2009 22:25:44 GMT 1
A +1 magical weapon has a +1 bonus for both attack and damage rolls. A MW weapon only has a +1 for attack rolls. So you're paying the extra money for the bypass and the +1 to damage.
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Post by nodaisho on Jun 9, 2009 11:28:53 GMT 1
Here's how I understand it: You pay +300 gold for the masterwork property, after which you can get it enchanted. You have to have a minimum of a +1 enchantment before getting any of the special abilities. So a +1 flaming club would cost 8300, 300 for the masterwork, 2000 for the +1, which is taken up to 8000 for the flaming, since you just have to pay the difference, and 0 for the club, since you can get one free normally.
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Post by Ilya on Jun 9, 2009 14:14:06 GMT 1
Indeed, I was not aware that it had to have a +1 bonus to have a special ability, my mistake. That looks like it's correct.
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Post by Caledonian Achilles on Jun 12, 2009 16:42:40 GMT 1
Yes thats correct Ilya. Just wondering, why the magic missile wands for odlin are marked as group property. I understand a wand of healing for group use, but I figured Odlin would bid on them, just like any of us would bid on a weapon?? if we found a wand of healing, it would be group loot too. just as a i thought the elixir of searching would benefit the rogue, i made that group loot too. if we find cheap stuff that's going to help everyone then sounds fair to put it in group loot (e.g. healing potions we find). otherwise it just gets silly IMHO however, i'll bow to the will of the majority. it's no big deal as odlin has got himself a new club anyway. if you want the wands burnt for gold coins we'll do that and split the money (they're almost dud so am guessing there's not a lot of gold to be had from them)
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Post by Caledonian Achilles on Jun 12, 2009 16:44:44 GMT 1
The question is: Can Miriam have a Flaming MW mace (2300)? or does it have to have a magical +1 enhancement bonus, making it a +1 flaming mace (8300gp)? rules say; to make a +1 weapon, you first need to have a masterwork weapon as part of the raw materials (that's why the cost of a +1 weapon is +2300gp of the list price). special enhancement (like flaming) must be added to a weapon with at least a +1 enchantment, so you couldnt have a MW +0 flaming mace
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Post by Caledonian Achilles on Jun 12, 2009 16:45:43 GMT 1
Here's how I understand it: You pay +300 gold for the masterwork property, after which you can get it enchanted. You have to have a minimum of a +1 enchantment before getting any of the special abilities. So a +1 flaming club would cost 8300, 300 for the masterwork, 2000 for the +1, which is taken up to 8000 for the flaming, since you just have to pay the difference, and 0 for the club, since you can get one free normally. i agree
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Post by achinca on Jun 12, 2009 20:16:12 GMT 1
So Miriam will have a +1 no flaming mace. And 1100GP in her loot.
300 were given to the group pool for the CLW.
Regarding the MM wands, Miriam would rather have Odlin uses them (if it is in his style) rather than sell them.
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