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Post by Caledonian Achilles on May 1, 2009 20:18:18 GMT 1
Odlin rushes to Stadvas and fusses over his wounds. With Miriam out of healing, the dwarf asks if anyone has a healing wand.
wait till people are healed before we go exploring
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Post by Ilya on May 1, 2009 21:01:48 GMT 1
"Told ya..." Stadvas refers to his earlier taunt, sitting down where he stood. Looking at the injuries his encounter with the undead usurper of the throne has left, he adds, "Good timing."
Close call there.
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Post by nodaisho on May 2, 2009 3:01:31 GMT 1
"Everyone all right?" Augustine asks. When he hears everyone answer in the affirmative, he checks back down the hall that they had heard sound coming from, making sure it wasn't anything that survived the Betrayer. If it is an enemy, he hides, and attempts to move back to the group without being noticed.
Spot, Move Silently, Hide: 1d20+8=18, 1d20+8=28, 1d20+6=20
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Post by puffthemagicdragon on May 4, 2009 2:18:32 GMT 1
Ryxikor watches in amazement as the raven haired man turns to dust and thanks them before disapearing completely. He cleans his own blades and returns them to their respective sheaths. He then goes out into the hallway to retrieve his thunderstone he left, listening for anything while he is out there and away from his noisy friends. Once everyone is healed, Ryx can't help himself to search the place. He inspects the creatures weapons and sheaths carefully, then goes and checks the crypts and finally the dias and throne.
listen in hallway: 1d20(11)+6=17 search the creature: 1d20(27)+7=27 search 1st crypt: 1d20(7)+7=14 search 2nd crypt: 1d20(20)+7=27 search throne and dias: 1d20(18)+7=25
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Post by achinca on May 4, 2009 20:05:34 GMT 1
Odlin looks around and asks for a healing wand. Miriam smiles at the dwarf. “I still have the one the group got. I have a few charges left, I think 19. I will take a couple to heal myself properly. Stadvas, come over let me fix all these wounds you suffered.”
The cleric takes a lot pleasure cleaning the warrior wounds, often drowning her eyes in his or spending an extra moment, touching his muscles and skins. (Ilya just tell me how many charges needed (1d8+1))
Reluctantly, she will leave Stadvas side to go heal Augustine (Noda, same direction as Ilya). After being healed, the ranger will look around and move silently and look for enemy but nothing comes out of the wood works to attach them.
Ryxikor wastes no time inspecting the remains of the monster and is left of the Betrayer are his two swords. They look in perfect shape, as if magical. From the mounted skeleton, the elf gathers 2 chainmails, two lances, two longswords, 2 military saddles and bridle.
The rogue finds nothing of any value on the throne and dais but find the following treasure in the coffers 500 gold pieces, 10 platinum pieces and a gold and diamond necklace.
The two elves listen and finally hear something coming through the wall and their elf sense notices a secret door (in K9). They hear sounds like a metal tool against stone as well as hearing someone shouting in a guttural tongue. Ryxikor recognize goblin and translate “Faster, you Idiot! Faster!”
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Post by Caledonian Achilles on May 4, 2009 20:21:45 GMT 1
Odlin averts his eyes as Miriam repeatedley inderts the wand in to Stadvas then accepts his own healing.
When they discover the secret door taken by their foes, the wizard hisses "Battle stations! Let's bring our girl home."
follow stadvas (still under bulls strength), knife in one hand and scroll burning hands in the other
looks like we found our quarry!
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Post by nodaisho on May 5, 2009 1:24:48 GMT 1
Augustine readies his bow, and points it at the secret door, ready to add another few goblins to his tally.
Did Augustine get hit in this fight? I thought I was at full health.
DM Edit: Yes. The one and only hit by the skeleton which originally I had on Ryxikor but then changed it when Puff pointed to me the errors of my ways .....
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Post by puffthemagicdragon on May 5, 2009 19:26:42 GMT 1
Ryxikor tries to slide everything he can into the magical haversack. First the chainmail, the long swords, and military saddles, not worrying about the lances. If no one wants to use the bastard sword, he sheaths it and places it with the rest, in the backpack. As the others decide on a plan, Ryx studies the short sword the raven haired man used on Stadvas. He looks at the masterwork short sword they found in these catacombs, and tries to discern which may be better. He wants every advantage he can get when they face the foes they have been following. When he finally decides on a weapon, he sheaths the other and into the haversack it goes. The elf then moves over and listens to the secret door, hearing the goblinoid tongue, he thinks they have found thier quarry. He holds the short sword in his left hand as he grips the thunderstone in his right. "Beware the noise!", he says with a smile as he shows the others his plan. Once someone opens the door, he wants to throw the thunderstone in the room to disorientate the enemy. So he searches for how to open the secret door, quietly.
search for how to open the secret door: 1d20(9)+7=16 I dont wanna meta-game, but Ryx knows there are magical weapons. I would much rather use a magical wepaon than a MW one. And your doing so well now Achina since that. No seriously, didn't mean to sound rude that day. Just yping things out. But Ryx wouldn't be the first one in a room, unless he wants to throw a thunderstone first, to try and disorientate the enemy. Or maybe a smokestick for the same reason. Or lastly if he thinks he can sneak in without detection. He wouldnt be a tank and rush in to fight. Now I wrote all that with a smile on my face, so I hope it doesn't sound rough.
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Post by achinca on May 5, 2009 20:44:24 GMT 1
Ryxikor picks up the loot and put it in the haversack. He looks at the short sword and wonders if it is magical. A detect magic would help but all he can deduct is that the sword is in excellent shape, even after spending so much time in a tomb and looks slightly sharper than a masterwork sword. After a few tries, the rogue is able to find a way to open the secret door. Stadvas opens the door and stairs going down appears. The clinging noise gets louder, likely covering the noise that the group will make going down the stairs. The narrow staircase twists and turns and gives way to a wide room lit by a faint white light. Four statues stand in the wide area where the room opens up, each apparently ensorcelled to add a lifelike aspect to it. One represents a tall male human who has a salt-and-pepper beard, plate armor, and a symbol of Heironeous emblazoned on his shield. His brown eyes flash, and his black hair blows in an illusory wind. Another shows a female elf dressed in armor made from overlapping metal leaves. Her tall bow is made of ivory, and the green of her cloak seems to blend into the background of the room. She crouches in a hunter's stance, peering off into the distance at an unseen target. The red-haired woman from the paintings you've seen is depicted in the third statue. Her hair, kept in check by a silver circlet set with a gleaming diamond, falls in waves down her back, over her white and gold robes. In one hand, she holds a staff tipped with a dragon's head. Her other hand stretches out to the statue across the room—a kingly figure. The gold crown on his head nearly blends into his blond, flowing hair. The man's blue eyes shimmer in the dim light as he stares across the room at the red-haired woman. He holds a black longsword point down in one hand. The man's other hand is held out, palm upward, toward the statue of the woman. Beyond the statues, sarcophagi along the southern wall have been wrenched open, their lids cast to one side. From where you stand, you can't see the eastern part of the room, but you can tell the shouting and ringing come from there.
OOC: Puff, no worry. It is water under the bridge!
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Post by nodaisho on May 6, 2009 7:42:13 GMT 1
1d8+1=5, 1d8+1=41d8+1=7, 1d8+1=714HP lost, so 3 charges. I'm confused by the map. We just came down the stairs, right? So, are there skeletons right in front of the stairs? If so, why were they not mentioned? At least to Augustine should have line of sight with that one.
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Post by Caledonian Achilles on May 6, 2009 8:55:37 GMT 1
Odlin looks at the four Statues and signals silently that the group should continue to their left and try and ambush the other elves.
With dagger and scroll handy, the wizard prepares for more blood letting but the thought of finding Jukia gives him hope.
init = 17 AC17 vs nearest foe, else AC16
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Post by puffthemagicdragon on May 6, 2009 14:48:53 GMT 1
Ryxikor signals the others to be quiet while he sees who is there and what they are doing. Seeing as how he thinks the new short sword might be better, he sheaths the one he has been using and places it in the haversack and vows to learn how to cast a detect magic spell some day. As quietly as possible, the elf squeezes between Stadvas and the statue to E6 and peeks around the corner to see the enemies position. If he ses the entire group they have been looking for, Ryx tries to discern which is the leader. (don't remember his name or what he looks like and dont have time to go look it up. I'm sure Ryx would remember)
Ryxikor uses the noise the enemy is making to cover his voice as he tells his friends who and what to expect.
Finally when everyone is ready, Ryx hurls the thunderstone in the direction of the leader (dont know his name), he then quickly covers the distance of 25 feet to the spot of E1, so he can use the sarcophagus as cover.
HP: 20 AC: 19 init if needed: 1d20(4)+3=7
hide: 1d20(11)+10=21 move silent: 1d20(9)+10=20. plus what ever noise they are making if he or his position is compromised he quickly throws the thunderstone and moves.
his first actions are just scouting, so I dont figure that needs to be in combat rounds if they dont know we are here.
Standard action: throw thunderstone to land close to leader and any other spellcaster looking fellow, attack roll 1d20(2417)+7=24 Move action: move to E1
Thundestone: you can throw this stone as a ranged attack with a range increment of 20'. When it strikes a hard surface it creates a deafening bang that is treated as a sonic attack. Each creature within a 10' radius spread must make a DC15 Fortitude save or be deafened for one hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty to init and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Since you don't need to hit a specific target, you can simply aim at a 5' square. Treat the target square as AC 5; if you miss see throw splash weapon, page 158, to determine where the thunderstone lands.
Edit: oops, just re-read my post and saw where I put the total attack roll where I should have put the dice roll
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Post by achinca on May 6, 2009 18:58:29 GMT 1
Odlin signals other to move to their left in silence. Ryxikor squeezes past Stadvas and enters the room. His goal of surprising what is left of the tomb robbers has failed. Two more thoughtlessly opened sarcophagi occupy the eastern portion of the room. Here also, swinging a pick at the floor is a male hobgoblin clad in half-plate, his black hair shorn close to his scalp. Nearby stands a slight but imposing man in rich violet robes, reptilian scales on his forehead and bald pate, as well as his bright yellow eyes, marking him as not quite human. He leans wearily on an ornate spear. " Fools!" he sputters. " You'll ruin everything. Go back where you belong. This is none of your business anymore.” There is a hole in the ground large enough only for a small creature to get through. There is no sign of Jukia. Miriam fully enters the room and challenges Xeron “ Where is Jukia? What did you do with the Special One?” Xeron laughs at her face “ You mean the slutty one? You should have heard her squeal when we offered her services to the creature upstairs. Nothing like being taken against your will by a horny aberration! Now she is on her way to fulfill her destiny. She is lost to you, people. Accept it. Her evil side will win and fulfill the prophecy. You have lost the same way Zlak lost. Your precious innocent special one killed him with her bare hands, just after I allowed him to have his way with her. No I tell you she is lost. No go back where you came from. It is over. You have lost.” Xeron is playing with a little statue in his hand. The hobgoblin, Jeerod has dropped his pickaxe and is slowly drawing his greataxe.
OOC: Noda, the Sx are statues, not skeletons. OOC2: You can still try to get more information from Xeron or attack or retreat. If you choose to attack, you will need initiative roll. Odlin and Ryxikor can keep their one if they want or roll new one. OOC3: 14 charges left in the wand. OOC4: Puff, I did not have Ryxikor throw the tunderstone because Xeron was sort of expecting company. He kew he was being followed (read the various hints I dropped) so he expected people to show up. This is why he was yelling at Jeerod to dig faster. OOC5: Any idea where Jukia is?
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Post by puffthemagicdragon on May 6, 2009 19:04:33 GMT 1
Same action as previously posted.
As I said "if he or his position is compromised he quickly throws the thunderstone and moves"
move action: move to C1
init: 1d20(7)+3=10
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Post by nodaisho on May 7, 2009 3:09:28 GMT 1
If they decide to fight, Augustine doesn't speak, instead moving quickly and quietly to the north of the room, behind the third statue. From there, he looses an arrow at Xeron, trying to take him by surprise. Unfortunately, while quiet and quick, he didn't hide so well, and Xeron would have to have been very unobservant to miss him. If they don't decide to fight, he waits as they talk.
Initiative: 1d20+3=15Move silently to A7, hide behind statue. Hide, Move silently: 1d20+3=7, 1d20+4=21attack: 1d20+8=14damage: 1d6+2 +1d6 if he is denied dexterity I'm guessing that Jukia is the statue in his hand. Barring that, she is in the fifth sarcophagus, the one that doesn't match the rest of them in orientation and spacing. Five sarcophagi, four statues, so something is up with that.
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