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Post by achinca on Apr 6, 2009 16:25:03 GMT 1
Augustine convinces Ryxikor to wears the mithral armor and Stadvas wants to bet that it will bring bad luck to the wearer.
Odlin is starting to make some sense of the images being shown although he does not know the full story yet.
Stadvas looks at the skulls on the doors with the help of Miriam and the cleric is more than happy to tell the warrior that these are old symbol of Wee Jas.
Ryxikor listens to the two doors and the stairs (?) but does not hear a pip. Actually he hears the noise that the armor of this teammates is doing when they move.
Same map
OOC: Noda, the group came up from the northeast door.
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Post by puffthemagicdragon on Apr 6, 2009 16:54:02 GMT 1
"Do we check these doors or move on?" The rogue asks the group.
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Post by Caledonian Achilles on Apr 6, 2009 18:51:56 GMT 1
Odlin stays where he is to allow the others to investigate the doors. From his current position, he prepares to attack any assailants
let's not split ourselves too far. Ryx or someone else with a good listen/search should check out the doors
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Post by Ilya on Apr 6, 2009 23:52:34 GMT 1
"A quick look might tell us something." Stadvas suggests, preparing to open the northwest door. "We'll move on if not."
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Post by nodaisho on Apr 7, 2009 1:23:01 GMT 1
"Wait. If those doors have the symbol of the god of death on them, maybe we should check them for traps? Just in case?"
Even if the traps aren't related to Wee Jas, they probably mean they are where the bodies of the king and queen lie, which means traps.
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Post by puffthemagicdragon on Apr 7, 2009 15:21:44 GMT 1
Ryx decides to check the doors for traps. If neither door is trapped, at least thats what Ryxikor thinks, the rogue will see if they are locked. Finally he tells the others, he feels they tombrobbers have moved past here, and if they want to reach Jukia, they had move move on.
OOC: I just thikn this is the Kings and Queens tombs. search north door for traps: 1d20(15)+7=22 search south door for traps: 1d20(16)+7=23 Hell yeah, I'll take both of those rolls!!!!!!
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Post by achinca on Apr 7, 2009 16:51:17 GMT 1
The group hesitates between going down the stairs and checking the doors. Odlin put himself into a guard position in case something unexpected shows up. Stadvas is interested in opening the door just in positioning himself near the north door. Augustine indicates that the fact that the symbol of Wee Jas is on the door might be of significance. Miriam has no opinion on the subject. Ryxikor listens at both doors and hears nothing. He checks for traps and find none. He is also sure that Xeron and his gang or what is left of it did not open these doors. They do not seem locked.
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Post by Caledonian Achilles on Apr 7, 2009 18:24:15 GMT 1
Odlin wants to ignore everything that doesn't brng about the expeditious succour of Jukia but he realises that not everything in the tombs is out to harm them. The waterfey was one ally they found and maybe the lost King would be willing to help the party against the forces of evil.
"We should have a quick look," mumbles Odlin.
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Post by Ilya on Apr 7, 2009 20:51:46 GMT 1
Stadvas carefully opens the north door and looks inside to see if there's anything worth his attention.
Spot check: 1d20+1=18+1=19
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Post by nodaisho on Apr 8, 2009 4:01:08 GMT 1
Augustine keeps watch around the corner into the southern room, in case there are any enemies coming.
spot: 1d20+8=23move silently: 1d20+8=25hide: 1d20+6=10Well, not bad rolls.
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Post by puffthemagicdragon on Apr 8, 2009 12:58:31 GMT 1
If nothing happens when Stadvas opens the door, Ryx opens the southern door and looks into the room for anything of interest.
search: 1d20(19)+7=26 spot: 1d20(5)+2=7, grrr
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Post by achinca on Apr 8, 2009 16:09:01 GMT 1
Odlin suggests that the group check the room, just in case. Stadvas opens the door and a musty -putrescence pervades the air here. Two warrior statues in this room look stern, even angry, as they brandish their spears southward. Stadvas can see four standing sarcophagi along the western wall, two sealed ones flanking two others that are open, their lids lying smashed on the ground before them. Each remaining lid has the graven image of a person on it, each one looking like the lid is a prison and each face screaming in pain, wide eyes set with rubies. Stadvas stays outside the room and nothing happens. Ryxikor opens the southern door and four sarcophagi stand within this room, two along the south wall and two to the west. Their lids show the graven images of trapped people on them, one different person for each lid. It's as if each lid is a prison. The imprisoned people are depicted as if they are crying out, their desperate eyes set with rubies. To the east is a huge mirror. Augustine goes does the southern room and the room fills itself with images. Snow covers the hill, but bloodstains clash with the mud and frost. The blond king has fallen to one knee, his left arm hanging useless at his side. Bestial humanoids surround him as he caresses the cheek of the red-haired woman lying mortally wounded before him. Behind the golden-haired king stands the raven-haired knight, his silver armor stained with blood and his eyes wild with triumph, wrath, and greed. He holds the king's crown aloft with one hand as his curved blade slices down at the king in the other. As the image fades, the dim light reveals a plain stone door to the east.
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Post by Ilya on Apr 8, 2009 17:32:11 GMT 1
"Two sarcophagi are open. Something was in them..." Stadvas reports to the others, slightly worried by his discovery. He doesn't have very fond memories of the zombies they met. He crosses the room and looks over Ryxikor's shoulder. Pointing over his shoulder to the northern door, he says, "Those look trapped too."
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Post by Caledonian Achilles on Apr 8, 2009 17:36:31 GMT 1
"Treachery!" spits Odlin. "Does Wee Jas have something to do with Jukia?"
The large mirror piques the wizard's interest. He goes to have a closer look but makes sure the others know to wait for him. If Ryx wants to look for traps first, the dwarf waits until the way is clear
Know Arcana +8 = 28! Know the Planes +8 = 14 Know Religion +5 = 14 Spellcraft +10 = 16
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Post by nodaisho on Apr 9, 2009 0:51:03 GMT 1
Augustine heads back and reports what he saw, even though it should happen again when the rest of them go through. Looking into the unlocked rooms, he asks "So where are the ones that got out? And who were they?"
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