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Post by achinca on Aug 9, 2007 15:03:01 GMT 1
Initiative: Dog, Jukia, Stadvas, Goblin, Odlin, Augustine The dog moves toward Augustine and tries to bite him but the crafty ranger evades the nasty jaws. Jukia comes out of the bushes and swings her Morningstar at the goblin. She connects, bypassing the light wooden shield and the leather armor, ripping a lot of the flesh of the goblin. The monster screams in pain by stays up. Stadvas moves forward and swing at the guard dog but fails to connect. The goblin swings at Augustine and this time, the ranger cannot avoid the Morningstar. However, the hit is just a scratch. The goblin moves back after that toward the cave entrance. Odlin thought first about stopping the goblin but the cowardly monster move before the dwarf could block his escape. Thus, the wizard swings his cudgel at the dog but misses the canine. Augustine, annoyed that his favored enemy dared scratched him unleashes another of his feathered death. The arrow enters the eye of the goblin and comes out of the other side of his head, dropping him dead. Augustine: 1HP damages: Currently 8/9
OOC: Cal, I had to change Odlin action because of the low initiative roll. I hope it is okay with you. You got healed after the fight with the druid back in town
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Post by Caledonian Achilles on Aug 9, 2007 18:22:03 GMT 1
Odlin tries to keep the dog at bay while swinging with his oak club
thanks for changing my actions Achinca!
hp=7 AC14 vs dog (fighting defensively + dodge), AC11 everyone else
M: step to H8 to flank with jukia OR stay where he is if Jukia moves to F10 to flank with Odlin! S: club -2 melee (1d6 damage)
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Post by Ilya on Aug 9, 2007 20:14:32 GMT 1
With the bloodthirsty cry " Place your last bet, mutt!", Stadvas swings the spikes of his flail towards the dog's side, putting his entire body into it in a second attempt to break its ribs. DM EDIT: Please roll the attack roll for meEDIT: Sorry, my mistake.invisiblecastle.com/find.py?id=1201893HP: So... how much do I have now? 12 again? DM EDIT: Yes you do. Until you mutilate yourself for pleasure and this would have less. ;DAC: 14 Spells: I repeat the question. DM EDIT: This is for the spell casters only. They are supposed to tell me how many spells they have left and at what level.NON-DM EDIT: I know. That was supposed to be a joke... Sheesh.
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Post by nodaisho on Aug 10, 2007 6:35:38 GMT 1
Augustine takes a step back from the dog, and sends a shot streaking at it at a downward angle, to make sure not to hit anyone standing behind it. He doesn't want to kill it, it was forced to attack them by the goblins, but that is how things work sometimes: decent beings end up manipulated, and it is you or them. Attack on dog (1d20 + 4=11)DM Edit: Don't you get a -4 for firing into a melee?Oops, yes I do. Used to all of my ranged characters having precise shot. Damage on dog: 1d8 + 1 HP 8/9 AC: 16
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Post by achinca on Aug 10, 2007 14:21:52 GMT 1
Initiative: Dog, Jukia, Stadvas, Odlin, Augustine
The dog, mad at Augustine for killing his master attacks viciously. Its jaws close on the ranger, doing more damages to the injured ranger. Jukia, after moving to encircle the dog, swings her morningstar at the dog but fails to connect. Stadvas swings his great flail and cut the dog but the damages are not that significant. May be he is concerned about hurting the animal. Odlin swings his club and the group can hear the skull of the dog crushing under the impact. The dog goes limb and blood star pouring from his ears, eyes and mouth. Augustine does not have to fire his arrow as all the enemies are dead.
Augustine: 3HP damages – Currently 5/9
OOC: Good Job – HP Coming
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Post by Caledonian Achilles on Aug 10, 2007 18:25:39 GMT 1
"Quickly Casper!" hisses the dwarf at the heavy cleric. "Grab the bodies and hide them. The mutt too."
Odlin's heart over-rides his head and he begins to pick up the gold and silver coins.
Once the goblins are in the undergrowth, he suggests the best spotter keeps a look out while the others loot the goblins for spoils.
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Post by Ilya on Aug 10, 2007 19:50:19 GMT 1
After a weird look at Odlin's exclamation, Stadvas grabs the closest goblin corpse, and carries the dead humanoid towards the dwarf wants them. The result of the battle brings some happiness to his face, but most of it is neutralised by the fact Stadvas himself wasn't of much use yet. "Nice work." he compliments his companions, and the grin on his smile turns back into the usual broad smile. Then, he moves towards the bushes and picks his backpack up again.
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Post by achinca on Aug 13, 2007 15:50:02 GMT 1
Augustine goes back on the lookout, in case anything would try to sneak on our heroes. Odlin grabs back his 5 gold pieces and 5 silver pieces he lent the group for the trap. Stadvas grabs the bodies and put them on the side. He finds only lather armor, wooden shield, javelin (3) and morningstar on the two dead sentries. They are designed for a small humanoid and would not fit any member of the group. Jukia stays there, looking at that strange group.
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Post by Caledonian Achilles on Aug 13, 2007 18:18:39 GMT 1
"We'll leave the gear hidden here to collect later?"
Odlin flet uneasy and told the others so. The goblins had attacked them several times already without warning and were unlikley to react to reason. The best bet was to enter their lair, find the new chieftain and deal with him.
"That's the plan, eh?"
He suggests that they enter Stadvas first, Augustine, Odlin then Jukia so that they can deal with any threats with their strongest force although he is willing to swap places with Jukia so she can be nearer the burly warriors ready to give a hand. Odlin offers to carry a torch to help the others see. In the other hand he clutches his club.
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Post by achinca on Aug 14, 2007 21:32:21 GMT 1
The group enters the cave and sees a large chamber, 50 feet wide at its larget point. There is an elevated terrain (5 feet) to the east. The cave is empty and there are trials of people coming in and out. The most recent trail is the one of the now dead sentries and dog. At the end of the cavern there is closed wooden door.
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Post by Ilya on Aug 14, 2007 21:44:58 GMT 1
"If anyone was attracted to the fight, they will come running here." Stadvas' thought, although whispered, resonate trough the stone hall of the cave. "If we wait for a few minutes, we'll catch them by surprise." He points to the higher area. "There's a good spot to sit. Plus, when you're got guard duty, you probably bring a drink and some other stuff with you. They may have hidden it there, far from the passage from that corridor to the way out." With a shrug, he continues. "The chance there is something there is not large, but the chance we lose something is even smaller." He looks at the ground. "Also, Augustine, can you tell how often the guard is changed by the tracks, and how long it has been since the last change?
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Post by achinca on Aug 14, 2007 22:19:12 GMT 1
Augustine looks at the trail but shakes his head. "I am sorry but I cannot really tell you how often the guard is changed and when was the last time these filthy beasts had a replacement. The trail is like these monsters, murky and dirty."
Stadvas goes to the elevated area and as he suspected find a waterskin but with very poor and cheap wine in it as well as a couple of skewered rats.
OOC: Sorry, rolled a 1 and a 4 on the checks. Let me know if you will wait, listen to the door or just open it!
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Post by Caledonian Achilles on Aug 15, 2007 7:51:31 GMT 1
Odlin suggests that the best listener checks the door out and then the toughest member yanks it open while everyone is ready to repel any counter-attack.
stadvas opens the door, augustine is 10ft back and to the side with bow ready to shoot first threat to come out, Jukia backing up Stadvas, Odlin backing up Augustine.
Odlin can see, but do the rest of you have torches? If so, he will carry one for you.
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Post by achinca on Aug 16, 2007 17:24:07 GMT 1
I need move silently and listen roll to be able to let you know what happens when you open the door.
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Post by Caledonian Achilles on Aug 16, 2007 18:51:17 GMT 1
Odlin's attempt to be sneaky are mediocre but he sets about his tasks with grim determination whispering incoherent ramblings to his colleagues
move silently +1, listen +1, initiative +1 AC11, hp7
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