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Post by puffthemagicdragon on Aug 6, 2009 2:57:29 GMT 1
"WHAHOOO!!!!" Theodorre yells as he rides the dogsled towards the bridge. For some reason he feels the urge to give gifts out to little kids and change the color of his clothes to red. He shakes the thoughts form his head and holds onto the sled with all his strength.
move: double move to bridge oops my bad, the first post said yards now its feet. tis easy to convert, 3 feet = 1 yard also, i need you to POST your ACTIONS this round. The dog's don't move [in the direction you want] without a handle animal check
i took the liberty of make two animal handling checks for you. you failed the first but passed the second. stop thinking about the children and presents! the sled has a speed 30 ;D
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Post by Caledonian Achilles on Aug 6, 2009 10:04:08 GMT 1
The group await the monster taking what actions they think appropriate Theo has trouble getting the dogs to behave but manages on his second attempt so only manages to get the sled moving half the time.
(all distances are from the bridge hint hint ) can everyone post their speeds for me in their posts AS WELL AS MOVE AND STANDARD ACTIONS (remember that medium encumbrance affects your standard speed!) please read the comments i've added to your earlier posts alyanna 1020ft barendd & taliea 960ft kerzeme 870ft kurt 820ft theo & dogs 810ft monster is about 900ft from the party and 1800ft from the bridge but you have no way to be sure. the monster is burrowing through the snow so it is currently receivng total concealment. such a large area of ice and snow is being thrown up that you have a large area to target with missile fire. you don't know how deep it is. when it gets closer to the bridge it will have to surface as the snow/ice is much thinner here. [update] normally it costs DOUBLE to move through snow covered terrain but to make it simpler then i'm adjusting the rules for this encounter only taking a normal move is without any penalty (i'm assuming you have 'gear' to help you) but if you want to RUN towards the bridge then i am going to ask for a balance check DC 10 per speed multiple, so a x3 run needs 3 checks (you might have a x3 speed modifier because of your encumbrance), a x4 run needs 4 checks. if you fail any of the checks then you slip and slide and don't move that distance but only for that portion of the run. you still cover the distance from successful checks. e.g. metal clad stedves wants to run 20ft x3, so he makes 3 checks with DC10 but he fails one of the checks, so he only covers 40ft the dog sled cant run as it needs a handle animal check per move action. so it moves 30ft with every successful handle animal check
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Post by puffthemagicdragon on Aug 6, 2009 14:40:52 GMT 1
Dude i'm not a dumbass, I know 3 ft equals a yard. You first wrote the measurement in yards then you switched it to feet. I didnt catch the switch sorry. I've really been getting the feeling lately you just don't like my posts or something. I did post my action, a double move to the bridge. I didnt know I needed to make a check everytime, I'm not as perfect as you cal it seems. But to actually tell me what to write and not write in my posts is gettijng a little extreme for me. Would you prefer to play my character? If you dont like what I wrote about the red suit and presents, do I need to tell you what you can do? Or are you so perfect you can read my mind? If you would like me to post, let me know. If you would rather play Theo let me know.
try www.d20srd.org for info whenever you are unsure of the rules
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Post by achinca on Aug 6, 2009 15:48:41 GMT 1
Dude i'm not a dumbass, I know 3 ft equals a yard. You first wrote the measurement in yards then you switched it to feet. I didnt catch the switch sorry. I've really been getting the feeling lately you just don't like my posts or something. I did post my action, a double move to the bridge. I didnt know I needed to make a check everytime, I'm not as perfect as you cal it seems. But to actually tell me what to write and not write in my posts is gettijng a little extreme for me. Would you prefer to play my character? If you dont like what I wrote about the red suit and presents, do I need to tell you what you can do? Or are you so perfect you can read my mind? If you would like me to post, let me know. If you would rather play Theo let me know. Everybody takes a deep breath and relax! This for fun and we are frineds' aren't we?
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Post by achinca on Aug 6, 2009 15:50:29 GMT 1
As the sled progresses toward the bridge, Alyana makes a double move (120 (Typo-sorry) 60 feet) toward it while trying to estimate if the monster is getting closer or not.
Spot: 1d20 + 6 = 14 + 6 = 20
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Post by Ilya on Aug 6, 2009 21:57:55 GMT 1
After a few moments of doubt, Kerzeme elects to get out of there and hastily retreats towards the bridge, still ready to fire some... well, fire out of the palm of his hands.
I didn't know 3ft equals a yard... Double move action (30ft) towards the bridge: If you run, you need checks... what if you just make a double move action? In case you do, here are two Balance rolls. 1d20+3=13+3=16 1d20+3=15+3=18 Another question... Is the area too big to hit it with a fireball (20ft. radius) more or less in the middle and hope to melt through the snow (unless it's more than 20ft. deep, of course) and hit the monster? The area being churned up is pretty large because (A) it's a sizeable creature and (B) it's moving pretty fast which means that every 6 seconds a lots of snow/ice is getting thrown up in the air. Also even if you did somehow manage to locate a square it was in, you might want to consider the bonuses it gets because of total concealment and total cover
Actually, if I use Fireball, it gets bonuses from neither, because I don't need to make an attack roll, I need to find any square within 20ft. of it... that makes it easier. And the fact it's sizeable makes it an easier target. Could you give an estimation of what size the cloud of snow it? A diameter of 50 ft? 100? Because, if it's large or bigger, and the area is (roughly) spherical, a diameter of 50 ft. or less means that I'm guaranteed to hit him as long as the fireball explodes somewhere in the cloud of snow. And hence guaranteed to do at least 3d6 damage, which would be a pretty way to open combat, especially since I can do it while it's over 600 feet away, and repeat as it's coming closer. Unless you're going to judge that the cloud of snow can block a fireball, then my idea is useless.
you do know it has to come to the surface once it gets near the bridge as there isnt thick enough powder to cover it there
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Post by puffthemagicdragon on Aug 7, 2009 3:15:42 GMT 1
A revelation, an epiphany, whatever it was, Theodorre believes it was a message from the gods. No more foolishness he understood the command completely. The wizard now stands on the sled, holding tightly, the movement about to shake him off of the slow moving snowy transportaion. All traits of fun, humor, anything of his elven heritage, vanished, he now feels nothing, like a boring human, but ready to do the job at hand.
move action: move 30' move action: move 30' handle animal: 1d20(14)+2=16 handle animal (in case you want two rolls): 1d20(4)+2=6 handle animal (just in case i'm wrong again and you want a third): 1d20(13)+2=15 I give you the same permission I give achinca and any other DM, if a DC check needs to be made, DM has my permission to make it for me to not hold the game up. Hope this post was better
I understand Cal thought my post about calling the dogs the reindeer names and mentioning the red suit and presents was very stupid and he didn't like it. Is that everyone's thoughts? if so I will change Theo I sure dont wanna be making posts that ya'll think is stupid
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Post by Caledonian Achilles on Aug 7, 2009 17:12:35 GMT 1
i've made some DM editing to explain what happens. in case Puff wants to amend his post i've left it as it was for him to change his mind if he wants. A revelation, an epiphany, whatever it was, Theodorre believes it was a message from the gods. No more foolishness he understood the command completely. The wizard now stands on the sled, holding tightly, the movement about to shake him off of the slow moving snowy transportaion. All traits of fun, humor, anything of his elven heritage, vanished, he now feels nothing, like a boring human, but ready to do the job at hand.
move action: move 30' i'm assuming you dont want to leave the sled so i'm gving you the benefit of the doubt and assuming you really don't want to leave the dogsmove action: move 30' i'm assuming you dont want to leave the sled so i'm gving you the benefit of the doubt and assuming you really don't want to leave the dogsMove: handle animal: 1d20(14)+2=16 = sled moves 30 feetMove: handle animal (in case you want two rolls): 1d20(4)+2=6 = sled doesnt movehandle animal (just in case i'm wrong again and you want a third): 1d20(13)+2=15 yup, you can't make a third roll as you only get two move actions per roundI give you the same permission I give achinca and any other DM, if a DC check needs to be made, DM has my permission to make it for me to not hold the game up. thanks, but the house rules already give me that permissionHope this post was better I understand Cal thought my post about calling the dogs the reindeer names and mentioning the red suit and presents was very stupid and he didn't like it. Is that everyone's thoughts? if so I will change Theo I sure dont wanna be making posts that ya'll think is stupid Dude you missed the point. I liked your post. I was making a joke that because theo was thinking of being Santa, that made you fail the first Handle animal check. maybe i should have written LOL after that comment to be clear.
ROFL
By the way, if you read the rules about handle animal checks, it is a move action (not a free action as you suggest) to use the check but as you are on the sled you move with it or not as the case may be
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Post by She-Elf on Aug 7, 2009 17:57:57 GMT 1
Taliea holds her ground, bow still at the ready. She keeps one eye on Theo, making sure he gets across the bridge safely. Realising she has a little time before the creature comes into range, she also looks around to see if there's a spot that will conceal her from the monster, allowing her to get a surprise attack once it's close enough.
S: Spot 1d20+6=10 Looking for a good place to hide. there are several small mounds of snow, some 4ft high behind which you could crouch
you need to roll a HIDE check and i'll oppose that against a spot check for the monster if you think hiding behind a snow bank will save/help you.
but if you cant actually see the monster then it probably can't see you. or can it sense you some other way? woah! It can't see me now, but I'm hiding in advance so I can surprise it once it comes out of the snow. Hide: 1d20+8=10 Let's hope the creature is partially sighted...
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Post by nodaisho on Aug 11, 2009 9:52:25 GMT 1
Barrend continues moving back, keeping rear guard position, encouraging anyone that stops to keep moving.
Not sure how far back the move will be, since it depends on how other people move. Just want to be at the rear, letting the monster hit the meat shield first if it has to.
Are the people close to the sled able to try to get the dogs to move as well, with another handle animal check? Or is it just the person on the sled that can do it?
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Post by Caledonian Achilles on Aug 11, 2009 11:07:05 GMT 1
An unseen dark shape glides through the air, wafting along on strong leathery wings. It didn't like to be up so high and preferred to be encased in the icy embrace of snow and ice but the 'thing' made it feel uneasy. Being up here out of reach of those powerful pincers was a much better position to adopt.
And besides, when it finishes with these humanoids, there might be shiny things to collect. They usually had expensive trinkets and amusing baubles. Maybe even something magick. Oh! that would make it's horde more valuable. It snapped it jaws in excitement.
So it remained content to wait and watch, a scavenger of the frozen wastes.
COMBAT ROUND SUMMARY barendd & alyanna 960ft taliea also 960ft (crouched behind a snow bank. please note that it will still be submerged until it is a lot closer to the bridge as per earlier posts, say 100ft) kerzeme 810ft theo & dogs 780ft kurt 740ft 'thing' circa 1600-1700ft, still deeply submerged
noda; you can have someone ride the sled and use a handle animal check (so you move with the dogs) or you can be close to the dogs but the dogs will have to follow you (so you need to use a move action to move yourself and another move action to use the handle animal skill). two people can ride the sled (driver and a passenger) but only one can use handle animal checks at a time [edit] however the other could use aid another to give the primary character a +2 bonus to handle animal checks
ilya; you dont need balance checks if you double move, only if you use a full round action such as run
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Post by achinca on Aug 11, 2009 21:15:05 GMT 1
Alyana makes a double move toward the bridge and is now at 900 feet. She tries to spot is the wall of snow if getting closer.
Spot: 1d20 + 6 = 2 + 6 = 8 (blind as a bat)
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Post by Ilya on Aug 12, 2009 0:03:05 GMT 1
Kerzeme retreats further, to a distance of 750 feet from the bridge, frequently looking behind him, and receiving squeaking signals from his bat who is circling above him and reports on what it can see at close range, which so far is nothing but snow.
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Post by puffthemagicdragon on Aug 12, 2009 14:37:27 GMT 1
Theodorre momentarily has problems with the dogs but eventually gets them going as he starts yelling, "Dashing through the snow, on a rickety o' dogsled, being chased by something big, laughing all the way. Haha haha!!" As he holds on he still wonders what it could be burrowing up the snow like that.
handle animal: 1d20(7)+2=9 handle animal: 1d20(10)+2=12 knowledge: 1d20(20)+3=23 OOC: On Aug 1st, I made a knowledge check, the total roll then was a 16, I never heard anything on that one. edit: Forgot to write my actions, sorry. Move action: Dogs are scratching and sniffing each other's butts Move action: Theo finally gets the dog's attention and off they go, 30' and I guess the knowledge (nature) check won't work
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Post by She-Elf on Aug 12, 2009 21:39:56 GMT 1
Taliea continues to wait for the creature to come in range.
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