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Post by achinca on May 12, 2009 16:01:08 GMT 1
here goes Theo chance to get inside the nutty Alyana panties .....
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Post by Caledonian Achilles on May 22, 2009 1:40:51 GMT 1
remember that i am at a funeral tomorow (fri) so wont be posting
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Post by Caledonian Achilles on May 31, 2009 20:33:24 GMT 1
can i get a quick roll call on who is actively playing in the multiDM game and who is currently 'inactive' just so i know that i can NPC characters without waiting around.
as far as i know the only active players are
Ilya She-elf Nodaisho
i'll assume this is the case unless i hear otherwise. i know my game is not everyone's cup of tea so if players don't want to play then i can write them out of the adventure to make the game more streamlined for those that do want to play.
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Post by puffthemagicdragon on May 31, 2009 20:47:58 GMT 1
ya know, I'm interested in playing. But I can only think of so many ways to talk them into doing our bidding, and I think everyone has done a good job in thinking of diiferent ideas. But frankly I'm a little tired of just sitting here trying to think of another way, sorry cal just call me stupid. I am actively playing, just dont know what to hell to write.
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Post by Caledonian Achilles on May 31, 2009 22:38:29 GMT 1
you're doing a great job already.
think of a skill challenge as a combat encounter but instead of saying "i attack with my greataxe again this round" you instead go "i keep trying to bluff the city watch"
you keep rollling a d20 every round but instead of a weapon or a spell you're using a skill instead.
like combat encounters, a skill challenge is expected to last a few rounds and the amount of XP gained is almost equal to a combat encounter so it's well worth it!
also with skill challenges, the first check might give you a bit of info/detai, but a further success might give you more and so on the following round until you get the 'whole picture'
it's much better than the all-or-nothing results of the past because success or failure is determined over several rolls. DM: make a skill check player: i roll a 4 DM: okay, that sucks. you fail to get past the castle guards. game over
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Post by achinca on Jun 1, 2009 17:48:24 GMT 1
Well, I sort of disagree with the Mighty Cal.
Combat can be very active or some player or could be simply "I attack again". It depends on the player.
The skill challenge is still leaving it to the dice (i.e. first 3 player roll and fail - game over). The only advantage is that you have a couple of failure allowed. But you still need 12 successes. It is different of combat in my opinion. It also does not take into consideration the quality of the post.
This is why I think 4.0 is a very different game than 3.5. The flavor, the play, a lot of things have been changed. So if people like it great. If they do not, sidelines exist for a reason.
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Post by She-Elf on Jun 1, 2009 19:59:22 GMT 1
I have to say I kinda feel the same way as Puff and Achinca, but I'll keep playing to keep the game moving. We all know being the DM is tough, but as friends we should try and support one another. You don't have to like everything about the way one person DMs a game, but try to enjoy the game as whole. We're all going to have our turn so try to give everyone the same respect that you would like from your players.
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Post by Caledonian Achilles on Jun 1, 2009 21:31:24 GMT 1
okey dokey. with 3 votes against, no more skill challenges!
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Post by She-Elf on Jun 2, 2009 19:36:02 GMT 1
I think I wouldn't have minded if I'd only had to make 1 or 2 skill rolls - as Puff said there's only so many ways you can tell people to do what you want them to. It is good to have different types of challenges, but I felt this one went on a little too long and I started to wonder what else I could say to the Sherpas.
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Post by nodaisho on Jun 3, 2009 13:18:05 GMT 1
It also does not take into consideration the quality of the post. See, that could be debated whether it is a problem. Suppose you have one guy that is an extremely slick talker, and one person that has poor communication skills. If both of their characters have the same modifier, should their player skill influence their character's skill? Seems a bit unfair, but then again, a player that is better tactically would do better with the same character than someone that isn't as good at the combat part. Maybe it is part of the game. I don't have anything against skill challenges either, but 12 successes is a bit much, I ran out of ideas for what to have him say.
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Post by Caledonian Achilles on Jun 3, 2009 21:14:53 GMT 1
nice to have you back noda! hope everything is well i agree with your first paragraph - players shouldnt be penalised for not being as smart or charismatic as their characters. it's a game after all. it'd be like playing the boardgame clue/cluedo and saing the the player who is rev green is allowed to get a confession out of his suspects or miss scarlet could seduce the truth out of her victims. the reason why a skill challenge requires 12 successes is to make it tricky. it therefore carries the same XP reward as a combat encounter. i think they're a nice way of giving the players XP without their characters dying. and to be honest i was using something similar in my 3.5 tabletop game way before 4th ed came along (it wasnt enough to pass a skill check, you might have had to REALLY do well and make a twinned skill check too for a bonus adventure reward so that meant that you could have varying degrees of success and/or failure.) just to be clear to everyone. my game is NOT 4th edition and nor is it close to being 4th edition. i would have to alter several basic principles to make it like 4th edition. my multiDM game is firmly grounded in 3.5 mechanics but with some house rules (tinkered from variants i already used in my tabletop 3.5 game) i also have the opinion that 4th edition suits the RPG style os the majority of the players in the multi DM game
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