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Post by puffthemagicdragon on May 6, 2009 22:42:51 GMT 1
Next town we get to he's gonna purchase MW pepto bismol.
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Post by puffthemagicdragon on May 6, 2009 22:48:45 GMT 1
Okie dokie, enough fun, I have to say.... that really can't be counted as a whole campaign adventure, whatever you wanna call what each person is doing in this multi-DM game. I don't think Theo even moved. He turned a couple of times but never took a step. IMHO isn't really fair and pretty disappointing. But very good visualizations and story line, would have liked to battle some minotaurs. <shrugs> oh well
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Post by She-Elf on May 6, 2009 22:51:05 GMT 1
I guess length of the campaign is up to each individual DM, but I had in mind that most people's adventures would be about the length of Puff's game.
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Post by Caledonian Achilles on May 7, 2009 7:50:44 GMT 1
i've read with some mirth the comments here.
1) as a DM i do not force players to do anything. if they want to run away to safety then that's up to them. if you want to go out and find danger and excitement then the options were there and as DM i'll provide a great adventure
2) the game was only short because almost everyone fled. i left plenty of hints that people should completely read the DM posts, i even made it clear that people could edit posts and change their actions
3) characters didn't have to get on the airship, the adventure was unfolding in the very first DM post. I was surprised that nobody mete-gamed the fact that the NPC Kurt jumped back
4) did anyone honestly think that a ride on a lifeboat was going to be totally fun?
5) read the multi-dm campaignhouse rules. adventures are meant to be short, say 3 encounters. my 3 encounters were (i) get off the tower by another route other than the stairs (ii) fight an advance patrol of enemy soldiers (iii) try and fix the other ship's launch cradle then get onboard while being attacked again
6) hardly anybody would have died jumping off the airship, it wasn't too high as Alyanna proved. besides, as a short adventure, do you really want to live forever? i offered danger and excitement but some characters wanted safety and easy. no pain no gain and i gave everyone the choice.
7) the adventure was only as short as it was because of the decisions the players made. (just thought i'd repeat this point so the players who are griping will look at themselves and how they play RPGs... the RP stands for Role-playing. There are plenty of point and click computer games out there instead)
8) if more players had gone to help instead of focusing on their own escape, i would have ran the adventure but goven absent players some NPC dwarves to control.
/rant over
;D
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Post by Caledonian Achilles on May 7, 2009 8:30:05 GMT 1
9) oh, and peace and love to all my buddies here. just to be clear, i'm not upset with anyone. /rant i admit i was secretly making a point that players want to be spoon-fed and they want it easy. i sort of knew that most folk would be themselves and run away if given half the chance. i grew up reading books, and the stories within made me a keen RPGer. i've championed the G in RPG but also i've thought that RP also means playing a character and making tough decisions that ordinary folk would avoid but heroic ( or adventurous for the less-good people out there ) characters would embrace. maybe i'm getting old and tired but does anyone else ever think; What's the reason we are killing these people/monster for again?and i see that it's because it's the next encounter in the plot. just stop thinking and get out your d20.I love a good story but the death of a great plot in RPGs is making me cry... and you only get a good story if both the DM and players contribute. Perhaps its the sour taste of 4th edition sapping my mojo or maybe it's middle-age crisis. However, i've made my point, had a secret giggle and put it behind me. sorry if anyone got a bit upset by the brevity of it all and i do have more 'short' adventures if needed but with a little more sword-action involved /end_rant ;D
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Post by puffthemagicdragon on May 7, 2009 11:26:44 GMT 1
If a NPC tells my char 'if he does something he will certainly be doomed' theo isnt gonna do it. Either an NPC told us it is suicide or you told us. Theo may be a merc but he is definetly NOT a martyr or anything like that. You made it clear to us if we jumped we're all as good as dead. Maybe not a good way to start. I am not playing a char that is trying to die in battle!!!!
Plus you ended the game, wouldn't even let us post, not to even chat to each other. At least if we could chat we are still posting and playing. You didnt make any attempt................ ugh forget it..... i give up ....... good game cal
I'm still looking for a game in multi-game to post in. Even if theo is chatting or checking out Taliea
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Post by achinca on May 7, 2009 14:02:10 GMT 1
I have to admit that I thought that Cal had Kurt jump to get rid of him in the adventure. I thouhgt Alyana was a goner.
I also must admit that a lot of the hints and nuances that Cal put in his post went WAY OVER my head.
On a separate note, there is a plot in BOTFK and although it is a crawl, the ultra majority of rooms can be explained. If you decide to go after Jukia (but where is she?) and survive Xeron, the next adventure will be more open ended ...... so watch out ....
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Post by Caledonian Achilles on May 7, 2009 17:39:47 GMT 1
If a NPC tells my char 'if he does something he will certainly be doomed' theo isnt gonna do it. Either an NPC told us it is suicide or you told us. Theo may be a merc but he is definetly NOT a martyr or anything like that. You made it clear to us if we jumped we're all as good as dead. Maybe not a good way to start. I am not playing a char that is trying to die in battle!!!! Plus you ended the game, wouldn't even let us post, not to even chat to each other. At least if we could chat we are still posting and playing. You didnt make any attempt................ ugh forget it..... i give up ....... good game cal I'm still looking for a game in multi-game to post in. Even if theo is chatting or checking out Taliea well my game is over, there is no epilogue for characters to chat to each other. the story is over, the book is closed. sorry but time for something different surely? i'll write a tavern scene (no adventure so you can debrief each other in character) the adventure had basically two options 1) run away to safety (i dont see how anyone could have thought that would lead to adventure unless you thought you were going to be shipwrecked ) 2) realise that something was going wrong on the ground, that there was a risky situation developing behind and lives were at stake. it was very subtle i admit and i guess i misjudged my players.
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Post by She-Elf on May 7, 2009 21:45:50 GMT 1
Like Achinca, I also thought Cal had Kurt jump because he'd decided not to play him in this game.
Like Puff, my character is also not trying to die a heroic death, and I could see that there were two options, but I perceived them to be 1) Certain death by jumping, 2) Adventure by flying away from the immediate danger and thus encountering the minotaurs or whatever from a safer location.
Anyway, Cal is the DM and the DM is always right, but given that two games have now ended in disappointment let's all try and learn something. Still friends yes? Good.
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Post by achinca on May 7, 2009 22:13:15 GMT 1
Still friends of course! So what is the order? Puff/Cal/Ilya/?
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Post by puffthemagicdragon on May 7, 2009 23:41:20 GMT 1
Honestly this is rediculous. Cal you r just quitting. My game was just stopped, not by my choice. Ya'll were all pissed and stressed, and I was showing why I should never be a DM, BUT I still wanted to finish. I never expected that to happen. Ya'll were sooo close to finishing. CAL, PLEASE, just DM your game. I think I might speak for a few when I say I think your a great player and DM but I cant get you to DM. when you make posts like that, if you don't want opinions, maybe you should type, 'rant over. Friends, no feedback please' Again I'm not sure of what to do, seems all things I have been doing lately have been wrong. Even down to the smallest little thing like wanting to throw a thunderstone. I'm sorry but in fairness to everone I would like Cal to finish his game. Honestly its not fair to me, I jumped in and did the efirst one, well kinda, but I tried. Now I have wanting to play in one of Cal's games, and he just quits, OMG. Come on!!!! Man up and lets please get this thing rolling. If not then hmmmm, I'm really enjoying this multi-DM game thing we got going. I actually think w are adult enough to figure this thing out. Rant over, feedback welcome,
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Post by puffthemagicdragon on May 7, 2009 23:42:19 GMT 1
Oh btw, I'm almost finished with a post, be thinking of what the heck your doing in the tavern
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Post by nodaisho on May 8, 2009 1:36:37 GMT 1
the adventure had basically two options 1) run away to safety (i dont see how anyone could have thought that would lead to adventure unless you thought you were going to be shipwrecked ) 2) realise that something was going wrong on the ground, that there was a risky situation developing behind and lives were at stake. it was very subtle i admit and i guess i misjudged my players. See, I thought that since you kept telling us how staying was certain death OOC, the adventure was going to take place on the ship, some infiltrators or something attempting to make sure nobody escapes. Maybe minotaur sky pirates. If the DM has a character tell us in character that doing something is certain death, that can be taken as just reminding us how heroic our characters are, but if you say something out of character like that, it means that doing it would be a pointless TPK. If you want us to go for the heroic route, don't tell us out of character when we consider making a fight of it that it is the dwarven equivalent of Pompeii, and it will be hundreds, if not thousands of years before people come back, and that there is no way out.
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Post by Caledonian Achilles on May 8, 2009 15:23:32 GMT 1
aye man.
i misjudged my players. will know better next time.
i had two other adventures *prepared* and can run them if wanted. I'll let Kurt drop some hints.
i usually only award XP for; overcoming challenges (combat & non-combat) but i also give out bonus XP for; acting in character making the game more enjoyable for the other players/DM
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Post by puffthemagicdragon on May 12, 2009 14:13:15 GMT 1
Hmmm, better no tell Theo til the next day then, cause it's party time and Theo is drunk. Hey is the sl*tty server gone to meet Theo somewhere, is this a way of the DM being a c*ck block? ;D ;D ;D
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