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Post by puffthemagicdragon on Jan 23, 2009 22:02:50 GMT 1
Why wont it Cal, if we can change the scenery and even the world why not the characters totally, next DM, can go back to goody-to-shoes. I had a feeling you might shoot it down cal, no prob
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Post by Caledonian Achilles on Jan 23, 2009 22:14:25 GMT 1
Why wont it Cal, if we can change the scenery and even the world why not the characters totally, next DM, can go back to goody-to-shoes. I had a feeling you might shoot it down cal, no prob yes, i do have a big problem with evil themed campaigns as you well know. i think they can be seen as a free license to post offensive material on a public forum.
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Post by puffthemagicdragon on Jan 23, 2009 22:43:44 GMT 1
Ummmmmm, well, yeah, I TOTALLY AGREE on that one. I actually had a bit of a problem with what Achinca wrote, sorry bud, I dont want an X rated campaign. Same play, just a slightly different angle, not much difference in dungeon settings but urban settings we just dont think laws apply to us, but keep it clean. Achinca like in the sunless citadel, just kill off all the goblinoids, or when we made the truce with the what was she a hobgoblin so we could get to the black dragon, the odlin now wears the head of. We go back on our deal and kill them too. Cal, it can be done. I'm DMing for you, maybe you could cut a little slack and try something a little different for a change,
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Post by nodaisho on Jan 24, 2009 1:08:51 GMT 1
I'm out of town this weekend, it sort of snuck up on me. Won't be online much at all until late sunday.
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Post by Caledonian Achilles on Jan 24, 2009 12:00:16 GMT 1
Cal, it can be done. I'm DMing for you, maybe you could cut a little slack and try something a little different for a change, yes, i appreciate you rising to the challenge and having a spot at being DM. i'm not standing in anyone's way but i hadn't realised that it had to be me that was the DM for the evil game. considering that major online RPGs have 'evil' characters, then i can see that an evil RPG that wasnt graphically detailed would be okay. for the right reward, i might DM a game for players who wanted to play evil characters as long as they accepted that the DM can censor posts deemed inappropriate for public viewing - too much of that sort and the player gets kicked off the game. it would involve new characters and possibly be a one-off event.
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Post by She-Elf on Jan 24, 2009 12:06:45 GMT 1
Hmm, I've generally shied away from "evil" games until now, but I guess I'd be willing to give it a try if it's more sort of "non-good" rather than "evil" per-se. Definitely no X-rated stuff (we do have site rules!), so I'm thinking more along the lines of thieves or people who kill the good guys. I think if we're going to have an evil game it should be separate from the multiDM game - we've all already made characters for this game, which we thought we'd be sticking to, so having to make new characters wasn't something we thought we'd have to do (however I'd be willing to that if the majority wanted to).
The closest I ever got to an evil character was a monk/rogue. I think she was chaotic neutral. The DM gave us a scenario that we'd start out in a prison, so you had to come up with a backstory about how you came to be there. So basically I wrote it so that she'd grown up on the streets, stealing to survive then joined a thieves' guild, but they then framed her. Anyway, I digress.... Would be cool to revive that character though, she was good fun to play and I wanted to make her an invisible blade (prestige class), but the game didn't last long enough!
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Post by puffthemagicdragon on Jan 24, 2009 12:37:25 GMT 1
I'm sorry Cal, I didn't mean YOU had to DM an 'evil' campaign. Just saying that you could participate, play in one or something. But, I was thinking maybe a DM in the rotating games could say, hey lets get those evil guys out and take them thru something. Then the next DM can go back to the ones we're playing now. BUT, if thats too much trouble AND we can start another whole game up that would be good, no, that would be greeaatt!!!!
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Post by Ilya on Jan 24, 2009 14:00:59 GMT 1
The way I see it there are two kinds of evil campaigns: 1)Unintentional evil campaign: The heroes, all with noble goals and heroic desires of saving orphans from burning homes, are tricked into believing a certain person or group is evil while they're not. Our heroes then heroically go on a bloody rampage trough what eventually turns out to be a city of peaceful farmers. We can actually do this here, as long as nobody rolls too highly on their Sense Motive. I might even try it.
2)Intentional Evil Campaign: The characters are fully aware of the wickedness of their crimes. There can be multiple reasons for this. a)Purposeful evil: We're dealing with a bunch of lunatics who enjoy people being in pain. They see a village and think "what does it hold? What should I butcher them with, fire or cold?" We can't do that here. b)'Meh' evil: The characters actually don't care about the fact their actions are wicked. For example, a group of assassins hired to kill a noble king. Do they want the kingdom to be plunged into chaos? No, but they're getting paid, so what do they care? Again, we can't do that here. c)Forced evil: The characters need to perform certain acts of evil to prevent even greater acts of evil. For example, a certain villain gives them the choice: either you go hammer all exits and entrances to the orphanage shut and set it on fire, or I destroy the entire city, track down your families, and kill them. They realize the orphans will die, and they don't want them to, but they understand that this is the lesser of two evils. Certain demons like placing good characters before such choices. Can this be done here? It could probably be easily done if we could find something so dear to the characters they would go and burn down the proverbial orphanage for it.
Kerzeme is more the 'meh' kind of evil character. He will run into an orphanage to save children, and save them he will. But on the way, he will stop to check for valuables that need 'saving', and if there's someone else to do the job, he won't... get in the way. He's not the kind of evil who will purposefully eradicate innocents for the pleasure of it. So he can fit into a regular, good campaign, as long as he can expect a paycheck every now and then.
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Post by puffthemagicdragon on Jan 24, 2009 14:21:30 GMT 1
See I'm not talking of just purposely doing evil acts. This can be done easily. What if we're the higher ranks in a thief's guild. I've already thought of assassination of a king or someone.
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Post by Ilya on Jan 24, 2009 15:02:52 GMT 1
That would be the second type, since here our goal isn't evil itself, evil is more of a... side effect.
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Post by achinca on Jan 26, 2009 17:09:21 GMT 1
I am not a true big fan of evil campaign. I think you can play an evil character in a good campagin with good guys. No needs for everyone to be evil as Cal explained and demonstrated.
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Post by achinca on Jan 26, 2009 20:25:32 GMT 1
Let me clarify my position: I am concerned about evil game creating friction between players. I also do not want to create a new character. However, if someone wants to DM an evil cmpagin and has enough player to support, I say go for it.
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Post by puffthemagicdragon on Jan 26, 2009 21:55:13 GMT 1
Honestly, I'm kinda put off at some of the reactions I have gotten from my inquiry on the 'evil' game. 1st off I wanna say, I'm not sure what everyone is thinking, I don't wanna game with fighter/rogue/child molester or fighter/wizard/rapist, or lets not forget the wizard/cleric/burn the children. This is stupid, Ansd taken too far, ok Maybe i used the wrong word, maybe I'm thing more chaotic neutral with a tendency towards evil. But this crap about about fighting amongst each other I dont get. If you have people that just are that way its gonna happen no matter what, of course with the evil game maybe just quicker.
Now the crap about burning orphans and nuts, yeah I think thats stupid !!!!!!. I dont wanna burn kids or kill farmers or stupid nuts. I dont want a stupid game, im not asking for that. Im asking for a game that just gives characters leeway to do what they want. Not a dungeon crawl , but something that has more to it. As i said achinca, in the sunless citidal f**k making peace with the goblin kids and women, leave let the rogue kill them, why cant we make a deal with a monster then go back on it and kill him.
What else that bothers me is , all Im thinking is a game that we could be a little sinister, after all i like rogues, you'll are twisting this to be more, back to Ilya's post . All im thinking is pretty much a regular game with char that , ahhhw what ever............................
Ya know I was just aboiut to give an example but Im tired of explaining my self, I'm taking a break, idk a couple days maybe a week seeya guys.
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Post by Caledonian Achilles on Jan 26, 2009 22:30:54 GMT 1
hey dude, it's nice to see your passion for RPGing shining through.
i dont think other people are trying to twist anything or ruin anyone's parade. Instead, I think that the experienced role-players who have already "seen it, killed it, stole the treasure" are pointing out that 'evil' character games do tend to have a lot on in-fighting, back-stabbing and graphic deeds.
if you think you can run a game without any of the these negative traits then i'll give you my support.
people are just voicing their concerns and i think it is only fair to listen to them. let's not forget that we're all buddies here and i think that helps to create campaigns where everyone gets along - you probably have also noticed that its the newbie players that come along, cause a fuss then sulk away.
to avoid confusion then i think that a very detailed proposal covering all the bases might help put people's minds at ease.
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Post by nodaisho on Jan 27, 2009 3:27:44 GMT 1
Finally back, sorry I couldn't comment earlier, but that last message was posted right before I unplugged the laptop and packed it up to head out the door. Leaving sort of snuck up on me.
I don't think I would be interested in an evil campaign, I don't think I could stay in character as an evil PC.
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