|
Post by achinca on Apr 6, 2009 15:59:58 GMT 1
Here is the updated map
|
|
|
Post by Ilya on Apr 6, 2009 23:58:05 GMT 1
"Not if I beat you to it!" Kerzeme answers the Raven.
Note: Kerzeme would like to hit a part that's not on fire yet, like something near A16-17.
|
|
|
Post by puffthemagicdragon on Apr 7, 2009 2:25:55 GMT 1
Round 3
Alyana, Taliea, Kurt, Kerzeme, Barrend, Theo, Badasses
The elven priestess reaches out in front of her to touch the only thing she can see, a giant dwarven butt. As she touches his rump, Barrend feels the healing powers of Corellon run through his body. Sending the healed dwarf to demolish the tavern.
Taliea fires another two arrows towards the last remaining dog attacking Kurt. The first one hits the dog, in the body, the second arrow misses high. But the damage done with the first arrow was enough to take down the last of the dogs. Soon all growling, from the attacking dogs, and whimpering from the dying ones, stops and now the roar of the planking on the tavern burning can be heard by the heroes.
Relieved the pesky large dogs are down, Kurt quickly moves to the cover of the smokehouse, hearing the laughter of Jake. The large tavern proprietor seems not bothered by the burning of the building.
The daring sorceror stands his ground, hurling another fireball towards the building. A window on the ground level near the doghouse (A18) explodes, as glass flies from the fireball. Then just a second later the fireball explodes inside the building. Screams can be heard in the far distance about a fire.
Barrend, feeling much better from the healing (at 40hp now), makes a dash closer to the tavern and the evil laughing Jake. As the dwarf passes the stairs, leading down to the door to the smokehouse, ro reach his destination, a dark cloaked figure emerges from the darkness of the little stairwell, following him, quietly, steathly.
Theodorre casts yet another protective spell on himself, and again skirts the treeline trying to move closer to his friends. (Now he is at V11)
After drinking the potion, Jake's outline becomes blurry, shifting and wavering. As Barrend moves closer, Jake takes a few steps back, away from reach of the guisarme. As Barrend focuses his attention on Jake, a sharp pain erupts in his lower back, as the rogue from this old party of evil adventurers decides to make his presence known. (barrend -19hp) Jake continues to laugh his menacing laugh while the destruction of the building continues. No other attacks happen.
theo 12/34hp kerzeme 7/25 kurt 12/? alyana 38/50 taliea 36/44 barrend 21/?
|
|
|
Post by nodaisho on Apr 7, 2009 3:24:17 GMT 1
Barrend growls as he turns to face the rogue. "Gonna regret that." He grabs at the rogue's leg, and attempts to pull it out from under him. If the rogue goes down, he punches the elf with his spiked gauntlet, and backs away, up against the wall of the inn. He watches all around him this time, and if anyone comes close enough, he attempts to trip them as well.
Trip the rogue, move to B/C 4/5. touch attack for trip: 1d20+12=26opposed roll for trip: 1d20+15=26free attack from trip: 1d20+12=21 (enemy would be prone) damage for free attack from trip: 1d6+7=8AoOs would be made with the gauntlet, rather than the guisarme. I still have a 10 foot reach, though. I think the ones in the tavern might be attempting to escape. Otherwise, we would probably be seeing more arrows and possibly spells.
|
|
|
Post by Ilya on Apr 7, 2009 11:48:24 GMT 1
After he's quite certain Jake's home is ablaze and will be difficult to put out, Kerzeme moves on to its owner. He does try to inflict more damage to the buildings as well.
I just discovered 20-ft radii are bigger than I thought.
HP: 7/25 AC: 14 Saves: F: +3 R: +5 W: +5
Fireball with center in C-D 14-15. If I understand correctly, this should catch Jake, the dog house, and the tavern.
Spells per day: 0:6 1:8 2:6 3:1
|
|
|
Post by achinca on Apr 7, 2009 14:35:42 GMT 1
The Silver Raven, her eyes full of the insanity of the distraction around her grabs Kurt. "Let me heal you, Big Oaf".
She starts her incantation to heal the warrior but instead of touching him wiht her hand, she plants a smooch on his lips. The healing effect is the same expect for the grossed out look on The Silver Raven face. "Yuk, you taste quite bad. Need to clean your teeth more, Big Oaf."
She starts to laugh hysterically and addresses Kerzeme "Jake is mine to kill, sorcerer!!!"
She is definitively having a mad fun among the destruction and death of betrayers.
USed CMW on Kurt: 2d8 + 6 = 4 + 3 + 6 = 13
HP: 38/50 AC: 19 Spell: 0 5/5; 1 4/4 +1d; 2 3/4 +1d; 3 1/3 +1d
|
|
|
Post by achinca on Apr 7, 2009 14:39:27 GMT 1
Here is the updated map
|
|
|
Post by Caledonian Achilles on Apr 7, 2009 18:35:02 GMT 1
Kurt smiles at Alyanna. "Your blessings will keep me sound. Now I go to find my destiny."
M: move to P8>K8 M: move to H8
flanking Dr
init = 15
hp=25+12temp AC19 rage rounds: 3
|
|
|
Post by puffthemagicdragon on Apr 11, 2009 16:01:35 GMT 1
Round 4
Alyana, Taliea, Kurt, Kerzeme, Barrend, Theo, Badasses
The elven priestess, taking care of her comrades , healing them all in turn, takes care of her big oaf with a huge magical healing kiss. Then after a few quick words, she sends him on his way.
Taliea, the stealthy ranger, nocks and arrow and then another and fires them in rapid succession at Jake. The first arrow hits the fighter in the leg, but the second misses.
Kurt rushes up to flank the lean lanky human rogue.
Kerzeme hurls a fireball, exploding near Jake and his tavern.
Barrend tries to trip the newly arrived rogue but the attempt fails and the dwarf retreats to put his back against the tavern.
Having placed magical protection wards around himself, Theodorre now feels more comfortable to enter the fray. He pulls a dart from his and casts another spell. A magical dart of acid speeds towards Jake, hitting him square in the chest.
Jake, having taken a couple of hits, moves away from his burning building closer to the trees. Derrick, the rogue of this evil band of advanturers, turns to Kurt, and quickly jumps into a forward roll, escaping. He comes up from his roll, still holding his sword, and moves closer to his comrade.
Theo: 12/34hp Kerzeme: 7/25 Kurt: 25/ Alyana: 38/50 Taliea: 36/44 Barrend: 21/
|
|
|
Post by She-Elf on Apr 12, 2009 7:56:14 GMT 1
Hey.@don't have time for a proper post, but Taliea will continue to attack Jake. If you guys want to keep him alive for interrogation or whatever she can use one of the magical sleep arrows she's carrying. If not she can use standard arrows and kill him. Feel free to decide amongst yourselves. Catch you all later! Don't have too much fun without me
|
|
|
Post by Caledonian Achilles on Apr 12, 2009 12:10:56 GMT 1
what on earth is this supposed to mean? is the map only for the players or is the DM going to use it too?
|
|
|
Post by nodaisho on Apr 12, 2009 23:38:20 GMT 1
I'm figuring that Puff messages Achinca with the co-ordinates everyone has moved to, or something like that?
|
|
|
Post by Caledonian Achilles on Apr 13, 2009 9:58:30 GMT 1
I'm figuring that Puff messages Achinca with the co-ordinates everyone has moved to, or something like that? i already figured that out. btw, i'll be less subtle now and suggest that the DM says something like... "Derrick moves to D10 [or wherever]" so the players at least can start preparing their own post.
|
|
|
Post by Ilya on Apr 13, 2009 12:06:10 GMT 1
With the building ablaze and the expectation that it will burn up by itself, Kerzeme changes his attack mode. "And for my next trick, I'll take off your face! Don't worry, this will only hurt a lot!" He releases three spheres of magical energy, large, powerful and bulging with power, towards Jake.
I just discovered 20-ft radii are bigger than I thought.
HP: 7/25 AC: 14 Saves: F: +3 R: +5 W: +5
Magic Missile with Empower Spell at Jake: 1d4+1=2+1=3 1d4+1=2+1=3 1d4+1=1+1=2 3+3+2=8 8*1.5=12
Spells per day: 0:6 1:8 2:6 3:0
EMPOWER SPELL [METAMAGIC] You can cast spells to greater effect. Benefit: All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so forth, as appropriate. For example, an empowered magic missile deals 1-1/2 times its normal damage (roll 1d4+1 and multiply the result by 1-1/2 for each missile). Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.
|
|
|
Post by achinca on Apr 13, 2009 17:36:33 GMT 1
Here is the map - sorry about the delay.
|
|