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Post by She-Elf on Apr 12, 2010 22:47:59 GMT 1
Hearing the noise and seeing the walls seemingly close in around her, the Ranger jumps backwards towards where she came from, hoping not to separate herself from her friends. Cursing herself for not being more careful, Taliea draws her fine sword, expecting things to turn ugly and hoping her companions are not too far behind.
Initiative: 1d20+8=22
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Post by nodaisho on Apr 14, 2010 10:51:01 GMT 1
Hearing that stealth is a moot point, Barrend hustles down the tunnel as quickly as he can.
Double move to m7 Initiative 1d20+3=13
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Post by Ilya on Apr 14, 2010 11:51:41 GMT 1
Taliea moves back just in time to see the walls shut and seemingly become a solid, stone obstacle right in front of her. Her allies move quickly to catch up to them, they don't risk alerting an opponent who has already been alerted of their presence. That opponent is quiet for a few moments, and even with the sudden commotion, a crackle of stone can be heard behind the new wall, similar to the sound that accompanied its creation, but more quiet.
Order: Action stopped here - Taliea - Barendd - Your host - Theodorre - Alyana
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Post by achinca on Apr 14, 2010 14:38:09 GMT 1
Alyana moves 5 feet next to Taliea "Areyou ok? I got worried about you.
Seeing that the ranger is safe, she will cast detect magic to get a sense if the wall blocking the tunnel is of magical nature (she had cast detect magic before but I assume thespell went poof went she felt asleep).
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Post by She-Elf on Apr 14, 2010 20:16:34 GMT 1
"Yes, I'm fine. I think," Taliea replies to Alyana's question. "Sorry about that everyone. Looks like I er... sprung a trap of some sort." She studies the walls, not exactly sure what she is looking for, wondering what will happen next. She draws her trusty sword and listens to the noises coming from the other side of the wall.
Search the walls for anything notable about them. Listen to the sounds from the other side.
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Post by nodaisho on Apr 15, 2010 11:31:56 GMT 1
Barrend moves up a step farther, drawing the potion vial from its flask again as he moves. "'Scuse me, growing." He drinks the potion and grows to a much larger size. He appraises the wall, seeing if there is anything unusual he can see about it.
5 foot step to g4, draw potion, drink potion.
My reading of the dwarven stonecunning ability makes it seem like he can make that search without taking an action, like a reactive spot or listen check. Is that accurate? I suppose that if it were, you might have already made the check, but I almost forgot about stonecunning myself, so I don't want to assume.
Barrend could probably break through the stone in a few rounds, if he needed to, but I don't think we will.
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Post by puffthemagicdragon on Apr 16, 2010 21:25:19 GMT 1
Theodorre moves up with the others, where ever there is room, and helps to inspect it. He looks carefully more any kind of markings which could be magical. If he finds nothing, he thens turns his attention to the walls on either side.
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Post by Ilya on Apr 16, 2010 21:46:29 GMT 1
If Taliea hadn't seen the doors close, not even the rock-smart dwarf -if that term still applies to the huge creature barring the way here- would have realised that the the corridor doesn't just end here. For now, Alyanna's spell only informs her that there is magic in its area, which is hardly surprising with a doubtlessly magical effect having closed off the way. The group's Ranger hears that, beyond the door, there's someone muttering things, which sound suspiciously like spells being cast. In the meantime, the group's only spellcaster looks for any magical symbols but fails to find them.
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Post by She-Elf on Apr 16, 2010 22:33:31 GMT 1
Taliea is stuck for ideas now.
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Post by nodaisho on Apr 16, 2010 23:21:52 GMT 1
Barrend shifts his guisarme in his hands, and asks "Want me to try and break through?"If his companions agree, he waits until he has a clear swing at the wall, and begins to strike at it with the dull side of his guisarme blade, as hard as he can.
If nobody has any objections: Full round attack on the wall: 1d20+5=20, 1d20=2Damages, power attack 6: 2d6+8+12=282d6+8+12=31I wasn't going to roll the second damage, but then I realized that I wasn't sure what size modifier a wall has to its AC. If Barrend ever gives up the whole adventuring thing, he can probably find good work in demolition. The dull side bit is just to explain why his guisarme doesn't go dull doing this, not meant to be any special rules type of thing.
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Post by Ilya on Apr 16, 2010 23:46:49 GMT 1
The stone cracks and a few pieces come off it, but the in the wall dents don't go all the way through. Though now that the once seemingly solid wall has been chipped, it becomes apparent there might be a small gap a very agile person could force themselves through. The way it's shaped, however, makes it impossible to see through the wall without getting through.
action stopped here - Theodorre - Alyana - Taliea - Barendd - Your host
Oh, and could you keep track of how long that potion works?
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Post by puffthemagicdragon on Apr 17, 2010 0:22:53 GMT 1
Theodorre steps up closer to the crack in the rock, careful not to get hit, and yells, "We're adventurers, looking for Bof-Annsun." He quickly steps back, not knowing what kind of response he may get.
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Post by Ilya on Apr 17, 2010 0:40:23 GMT 1
There are a few moments of surprised silence. Then, "You've found him! Now go aw- What do you want from me?"
action stopped here - Theodorre - Alyana - Taliea - Barendd - Your host
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Post by She-Elf on Apr 20, 2010 9:34:07 GMT 1
Not sure whether Theo wants to go right ahead and tell the truth, Taliea whispers; "Perhaps we can tell him the villagers wanted us to investigate because they were suspicious, or curious about him?... And they wanted us to find out what he's up to?"
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Post by nodaisho on Apr 20, 2010 10:06:56 GMT 1
Barrend pauses his attack on the fiendish cave wall while his teammates try to talk to the mage.
round 3/50, maybe? Not sure how long the conversation takes.
Enlarge person has a 1min/CL time, but since I paid 250 for each of them, I assume it means the caster was 5th level. Apparently that cost is a holdover from 3.0 and I didn't notice it when I made the character to bring it up. If I had I probably would have stuck with CL2 potions, since 2 minutes is enough for even tough combat without being too overkill.
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