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Post by Ilya on Mar 19, 2010 16:38:10 GMT 1
Everyone, sorry about the delay. There will be a slight additional one while I get some questions answered, sorry.
Noda, charge is a full-round action, so you can't charge and attack in a single standard action. Did you want to start the charge now and complete it in your next turn? Swapping ends doesn't even qualify as an action, you just pick which side to hit with during the attack. However, for all the attacks in one round, you can only use one side.
Puff, you have a dodge feat. It might be wise to declare who you use your dodge on. A ranged touch attack is a regular ranged attack, except the AC of the defender doesn't include its armour.
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Post by puffthemagicdragon on Mar 19, 2010 21:13:18 GMT 1
Theo's AC: 13, 14 against the cube
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Post by nodaisho on Mar 20, 2010 7:39:23 GMT 1
I might not have said it, since I had to change my action when I realized the previous one wouldn't work, but I meant to do a partial charge. That's the one that lets you move up to your full speed instead of twice your full speed. If I misread that rule, he'll use the potion instead of replacing it in its pouch and begin the full-round action with the move action left over, so next round he will use the standard action to finish the charge and do something else with the move action.
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Post by Ilya on Mar 20, 2010 22:03:14 GMT 1
The charging Dwarf is met by an extending speudopod, and as he runs for the creature, it smacks him. Even as he continues onward, he notices his vision is going blurry. Surprisingly, the place where the pseudopod hit him doesn't hurt, although the skin is slightly burnt and a bruise is spreading underneath the burn. It is numb, and the numbness spreads to the rest of his body. Barendd doesn't feel how his body hits the ground, he merely realizes it does. The Barbarian's body being thrown backwards from the blow and landing, with a thud she can't hear, is also the last thing their Cleric companion sees before she succumbs to the ooze's numbing influence. The others split their attention to the different creatures in the room. Taliea looses an arrow in the direction of one of the rust-coloured abominations. The arrow heads towards the creature, but the arrow only bounces off its thick carapace, provoking activity from the creature itself. Unlike the slow-moving block of jelly, it can travel quite quickly, as it proves by launching itself towards Taliea. It antennae lash out towards her chest, aiming for her magical armour. The Ranger's body twitches and moves out of the way, causing the antennae to brush harmlessly over a leather strap holding it in place. It brother, unprovoked, merely creeps up behind the ooze. Theodorre focuses, first, on the inside, digging information he happened to have. Sadly, without much knowledge of the subject, he cannot inform the group of anything they don't know: the cube is a Gelatinous Cube, and its touch is both acidic to anything that's not metal or stone, and paralyzing. The orange creatures are, as the group's Barbarian correctly guessed, metal-eating monstrosities, and it would be wise to stay away from those antennae if you want to keep the steel. As she hangs there, Alyanna's skin is eaten away further by the acid.
Alyanna and Barendd are now unconscious, respectively at 1/10 and 2/8. Yes, he didn't make his save... Barendd's HP: -3: 81/84. Alyanna's HP:-6: 28/44. Damage so far: -5 on the cube. Barendd - Taliea - Wildlife - Theodorre - Alyanna - Action paused here-. Additionally, since things transpired before Theodorre got to act, he can choose to move somewhere else instead. Or do something else. By the way, I feel that ruling was too harsh. You can't swap attacks between a planned attack and an unplanned attack (bonus attacks, cleave, AoOs, that sort of thing).
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Post by She-Elf on Mar 21, 2010 0:01:31 GMT 1
Seeing that her arrows had no effect on the copper-like creatures and not willing to lose her sword to them, Taliea thinks it best to attack the cube with the arrows. She swallows hard, hoping that she and Theo can destroy the cube before it's too late for Alyanna and Barendd. Beads of sweat form on the Ranger's brow as she deftly nocks an arrow. With lightning speed a second and third arrow follow.
Full Attack with +1 Comp. l/bow (+2 str) using Rapid Shot feat. Attack: +9/+4 (2 arrows at +9, 1 at +4) = 26/28/12 Yay! Awesome rolls! Or two of them anyway. Damage 3x1d8+2=7/8/5
HP: 44/44 AC: 20
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Post by Ilya on Mar 21, 2010 1:28:23 GMT 1
The ranger fires three arrows into the gelatinous mass as it starts to slide forward, depositing the Cleric's burnt body and moving over Barendd's as it goes forward. The arrows sink into the jelly, unsurprisingly with it being soft and about the size of the broad side of a barn, but the creature moves on unrelentingly until it has reached the other two heroes. As those arrows are fired, the rust monster finds an opening and lashes out with its antennae. This time, Taliea's reflexes are by far not god enough, she barely moves, and around the spot, the mithril becomes dull, blackened, and begins flaking away. Soon, the entire suit is rendered useless. The creature's tentacles lash out, this time at the woman's sword, but she is certainly quick enough now. The creature's bite attempt is simply way off target, and can not even be considered a threat. The other Rust Monster, in the meantime, approaches the two unconscious heroes and looks from one to the other. With such a wide and sudden choice of foods, it apparently has difficulty deciding what to start with.
Total damage done: 25 on the cube. She-Elf, I'm sorry, there goes your mithral suit. Barendd - Taliea - Wildlife - Action paused here- Theodorre - Alyanna Unconsciousness: Alyanna 2/8, Barendd 2/10 (I just now noticed I inverted the order in my previous post.) Puff, if you want to change what your character did last turn, just post it before your actions for this one.
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Post by puffthemagicdragon on Mar 22, 2010 11:26:35 GMT 1
Theo stands a good distance from the strange creature, at least 35 feet. Once he sees it moving towards their way, Theo grabs Taliea by the back of her shirt, "Back up, Taliea!" he shouts. He then quickly casts a spell, hoping for the best.
Move action: move back as far as the cube moves towards us Standard: Once it is around 20' away from the others, Theo cast fireball. ooc: Wow, two quick posts. Sorry I'm late. Here is the post for the other round. I will come back in a bit to see the results, and then post again when I can figure out what to do. I thought I rolled a natural 20 on knowledge check for the cube. Theodorre should know exactly what to do, problem is i don't. My fingers are crossed.
Evocation [Fire] Level: Sor/Wiz 3 Components: V, S, M Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 20-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Material Component A tiny ball of bat guano and sulfur.
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Post by achinca on Mar 22, 2010 15:24:14 GMT 1
Alyana last thought before succombingis "How can I be so stupid?
After that she passes out into unconsciousness, her mind drifting back to the Misty Woods, reuniting her with her mother and father who she has not seen in a long time.
Somehow Kurt isthere too but also Taliea, Barrend and a bumbling Theodore. Nothing make sense in the dream but she is enjoying it, not feeling the burn on her skin.
OOC: Ilya, let me know of the damages she is taking.
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Post by She-Elf on Mar 22, 2010 22:24:35 GMT 1
Taliea feels a pang of loss as her beautiful mythral shirt disintegrates before her, but she's glad she was quick enough to save her sword. Suddenly she's grabbed from behind by her comrade, for which she's very grateful. Following her fellow half-elf's lead she backs up along the corridor. She fires another arrow at the cube once she's backed up.
Move: To whereever Theo was dragging me - 15ft back? Standard: Attack 1d20+11=22 Damage: 1d8+2=4
Will update my character soon to reflect the loss of the chain shirt and arrows used etc. I think my AC is now 15.
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Post by Ilya on Mar 22, 2010 23:57:16 GMT 1
If Theodorre hadn't been paying attention to the cube's movements, he would have certainly tripped over the psuedopod it extends to thwart his movement. But the Wizard shows surprising grace as he evades it, dragging Taliea away with him as he retreats out of its reach. In response to Taliea's movement, the Rust Monster stretches its antennae out in a last attempt to destroy that delicious-looking sword. It lashes out quickly and precisely at it, almost feeling the metal in its mandibles... It might just as well have been moving as quickly as the ooze next to it, Taliea has no effort saving her weapon once again. Both heroes attack the two things. Taliea's arrow flies through the air, striking the cube of gelatine right in the... well, gelatine. Theodorre's fireball explodes and is apparently more effective, as the cube's substance begins to bubble and boil, while the Rust Monster's carapace is assaulted by so much flame it nearly collapses. Charred and injured, with blackened bits dripping off, the cube continues moving forward stubbornly, towards its quarry. In the meantime, the foreign acid inside it continues its destructive work, as visible by parts becoming more opaque and not moving with the entire mass any more. Then suddenly, it stops moving, and a putrid stench comes from the charred cube as it slowly collapses into a chunky, disgusting puddle. The rust monster, however, just wants that sword right now, and eagerly charges onward, stretching its antennae out. The other one carefully touches Alyanna with its antenna, but jumps back immediately, as the sensitive magical organ comes in contact with residual Cube acid. The charging rust monster jumps, waving antennae madly... Taliea dodges, and the antenna flick above her head harmlessly.
Damages: 18 on C2, enough on the cube (barely). Congratulations! Alyanna - Barendd - Taliea - Theodorre - Wildlife - Action paused here Unconsciousness: Alyanna 3/8, Barendd 3/10 I should warn you, you have now entered a zone of only partial light and the monster doesn't seem to mind.
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Post by puffthemagicdragon on Mar 23, 2010 3:10:37 GMT 1
Theodorre's jaw drops open as he realizes they just killed the strange jelly. The wizard quickly shoves his wand down into his boot and grabs his quarterstaff with both hands, while stepping around Taliea. Standing beside the ranger, Thedorre swings hard at the metal eating creature.
move: store wand free: 5' step to D18 standard: attack with MW quarterstaff attack: 1d20(16)+4=20, Whack!! damage: 1d6
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Post by achinca on Mar 23, 2010 15:35:12 GMT 1
Alyana is still running around the Misty Woods but as a little girl and is faced against the first unead she ever met which made her want to be a cleric.
She has no idea that her body is slowly being dissolved while a metal eating creature is about to eat her armor, mace and holy symbol.
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Post by She-Elf on Mar 23, 2010 22:06:06 GMT 1
Taliea is relieved and also a little surprised that the cube has disappeared. She doesn't, however, like the fact that the coppery creature has already destroyed her magnificent armour, and that it seems to have its sights set on her sword, combined with the fact that her arrows have no effect on them. She decides to try a slightly different strategy, taking a step backwards, next to the Wizard she drops her bow and removes a small vial from her pack and flings it at the coppery creature.
Free: 5ft step to D19, drop bow Move: Remove Alchemist's Fire from backpack Standard: Throw Alchemist's Fire at C2
I believe that's a ranged touch attack 1d20+10=24 Damage: 1d6=3
Plus 1d6 next round if it's a direct hit.
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Post by Ilya on Mar 23, 2010 23:50:10 GMT 1
The Alchemist's fire strikes into the already thoroughly cooked copper-coloured creature's carapace, charring it even further. Then, mere instants later, the wizard gets physical, badly battering the brownish beast with the butt of his battlestaff. The Rust monster retreats, and, once it's in relative safety, rolls over the ground, trying to extinguish the flames burning on its body. The flames go out, and it gets back onto its feet, watching the two still standing heroes and visibly worrying. It brother, however, seems to worry less, it has a meal ready and nothing to disturb it. It notices a few chain links lying out of Barendd's bag, and pulls the entire shirt out with its antennae, while it crumbles into brown dust. It begins feasting on the rust with pure, almost childlike glee. The two other heroes continue lying down, unaware of the danger their equipment is in. What's left of it, anyway.
Damages: 23 on C2 There goes that mundane Chain shirt Noda had in Barendd's inventory. Lucky roll there. Unconsciousness: Alyanna 4/8, Barendd 4/10
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Post by achinca on Mar 24, 2010 14:17:02 GMT 1
Still unaware what is happening to her, Alyana stays in her happy place, the Misty Woods where she grew up. She is back as a little elf girl, reliving her first crush on her big brother best friend.
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