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Post by Ilya on Feb 24, 2010 23:24:14 GMT 1
As the group stands there, unable to decide what to do, all sounds they heard behind the door vanish, after a last, low, short but violent rumble as if someone drilled the wall with a truly gigantic drill.
Well. There were clouds involved, so you get 15 of 'em. Though not storm clouds. I used the Paint Shop Pro image brush to drawn normal clouds and then inverted colours.
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Post by nodaisho on Feb 25, 2010 14:14:00 GMT 1
"Back!" Barrend whispers, trying to herd everyone away from the wall in case whatever is making the drilling sound comes through.
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Post by achinca on Feb 25, 2010 17:49:11 GMT 1
Alyana yells in anger "Let's open the god d**n door and move one. Something is on the other side and I am not sure it is friendly. Barennd, let's try again
Aid another opening the door: 1d20 = 12 success
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Post by puffthemagicdragon on Feb 25, 2010 20:58:47 GMT 1
Theodorre rushes up to the others, eager to help. He finds his hand holds and struggles to help move the heavy rocks.
aid another: 1d20=6 ugh
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Post by She-Elf on Feb 25, 2010 21:46:23 GMT 1
Seeing the others try to open the door again, Taliea also tries to help.
1d20+2Str=9
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Post by Ilya on Feb 25, 2010 22:04:48 GMT 1
Without the mighty Earth Dwarf's aid, three of the soldiers put their soldiers against the door and try to dodge it. Like last time, it refuses to shift.
You can only aid another while you're 5ft. away from a door. Since only three people can be at that distance without being in a wall, one of those roll'll have to function as a regular Str check. And that will get you to 14, which is not enough.
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Post by achinca on Feb 26, 2010 14:53:01 GMT 1
Alyana frustration is increasing "Barrendd, stop being a stubborn dumb dwarf. USe your strength to open the god d**n door. I help you
Aid another: 1d20 = 3 (of course now she fails)
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Post by nodaisho on Feb 26, 2010 15:04:58 GMT 1
Barrend strains against the door again, but still can't get it open. "You're sure there's no magic to open it?, he asks Theo. 1d20+4=9I'm thinking next I'll waste a rage and maybe use a strength potion, although I would need to make sure that it wouldn't reduce the amount of people aiding me, or it wouldn't be beneficial. With a +6 bonus, three aid anothers would make it +12, and a take 10 would be 22, hopefully that would be enough.
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Post by puffthemagicdragon on Feb 26, 2010 15:27:08 GMT 1
"I have no spells to open this door." Theodorre explains to the dwarf with a shrug. The wizard is more than happy to give it everything he has, strength-wise, as he tries to help the dwarf again.
aid: 1d20=17, woohoo
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Post by She-Elf on Feb 26, 2010 20:29:38 GMT 1
"I have no spells to open this door." Would dispell magic do it?
As long as the others keep pushing against the door, Taliea helps out
Aid Another 1d20+2Str=20 \o/
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Post by Ilya on Feb 26, 2010 22:23:56 GMT 1
The door grinds against the stone surrounds it, but refuses to move under the continued assault of the heroes' muscles.
I really have to do something about my clarity. You can't get three aid anothers. As I have explained, three people can stand within 5ft. of one door at one time, so you can only get two of them. For example, if you are trying to open the door in column 24, Barendd is standing in Q24, Alyanna's at Q23, and Theodorre is at Q25. As far as I can tell, that leaves no open spaces within 5ft. of that door, does it?
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Post by achinca on Mar 1, 2010 17:47:22 GMT 1
"Barrend, let's try again. I will give you all my might and hope Corellon Larethian watches us ...
Aid another: 1d20 = 14 success
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Post by puffthemagicdragon on Mar 1, 2010 19:38:18 GMT 1
Wondering if it would help, but hating to waste casting the spell, Theodorre casts dispell magic.
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Post by Ilya on Mar 1, 2010 19:43:56 GMT 1
After the magical influence on the door has been dispelled, nothing seems to happen for a while. Then, somewhere far behind it, you hear a pained, and even more enraged, low but clearly humanoid voice roar.
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Post by nodaisho on Mar 2, 2010 6:31:33 GMT 1
"That pissed something off," Barrend smirks, trying again to open the door, hoping that it got rid of some resistance on the door.
take 10, 10+4 is 14, +2 from aid another is 16.
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